Invaders from other realities have learned to fear your prowess. You gain an additional +2 to Diplomacy, Heal, and Intimidate, and the ability to expend ki to dismiss outsiders, or to strike 'tainted' creatures (aberrations, extraplanar creatures that are not classified as 'Lawful Outsiders', and undead) with an attack that increases their vulnerability to physical damage. Your Protection from Tainted Creatures bonuses increase to a +4 deflection bonus to AC and a +4 resistance bonus (against attacks from extraplanar creatures, aberrations, and undead), and your unarmed attacks now bypass Cold Iron damage reduction.