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Enhancement:Paladin Weapons of Good

From DDO Compendium


D&D Dice: Weapons you wield deal an extra 1d6 holy damage to evil opponents and deal 2d6 additional light damage against undead and evil outsiders., Paladin Enhancement, Level 20 Paladin Enhancement" />

Paladin Weapons of Good
Usage: Passive
Cost: 2 action points
Spent: 74 action points
Available to Paladin class level 20
Any weapon you wield is considered Good aligned for the purpose of bypassing damage reduction, deals 1 to 6 additional holy damage against all evil opponents, and deals an additional 2 to 12 light damage against evil undead or evil outsiders.\n\nD&D Dice: Weapons you wield deal an extra 1d6 holy damage to evil opponents and deal 2d6 additional light damage against undead and evil outsiders.

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