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Enhancement:Arcane Archer: Imbue Force Arrows

From DDO Compendium

Arcane Archer: Imbue Force Arrows
Usage: Active
Cost: 1 action point
Spent: 18 action points
Requires All of: Ranger Arcane Archer I
Available to Ranger class level 6
Imbues all missiles that you fire with arcane force, granting them the Force ability (+1 to 6 Force damage) and negating the incorporeal miss chance of ethereal creatures. This ability costs 10 spell points to activate, and triggers a lengthy cooldown of the Magic Missile spell. Only one Arcane Archer Imbue ability may be active at any time.\n\nD&D Dice: Imbues ranged missiles with an extra 1d6 force damage.

Arcane Archer: Imbue Force Arrows
Usage: Active
Cost: 1 action point
Spent: 26 action points
Requires All of: Elven Arcane Archer I
Available to level 8 Elf[v]
Available to level 8 Half-Elf
Imbues all missiles that you fire with arcane force, granting them the Force ability (+1 to 6 Force damage) and negating the incorporeal miss chance of ethereal creatures. This ability costs 10 spell points to activate, and triggers a lengthy cooldown of the Magic Missile spell. Only one Arcane Archer Imbue ability may be active at any time.\n\nD&D Dice: Imbues ranged missiles with an extra 1d6 force damage.

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