Enhancement:Arcane Archer: Imbue Acid Arrows
From DDO Compendium
D&D Dice: Imbues ranged missiles with an extra 1d6 acid damage., Elf[v] Enhancement, Level 11 Elf[v] Enhancement, Half-Elf Enhancement, Level 11 Half-Elf EnhancementImbues all missiles that you fire with acid, granting them the Corrosive ability (+1 to 6 Acid damage) and dealing acid damage over time if your arrow damages your target. This ability costs 20 spell points to activate, and triggers a lengthy cooldown of the Melf's Acid Arrow spell. Only one Arcane Archer Imbue ability may be active at any time.
D&D Dice: Imbues ranged missiles with an extra 1d6 acid damage., Ranger Enhancement, Level 9 Ranger Enhancement" />
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Half-Elf Enhancements
Level 11 Half-Elf Enhancements
Game Information > Enhancements
Game Information > Enhancements > Class Enhancements > Ranger Enhancements
Game Information > Enhancements > Class Enhancements > Ranger Enhancements > Level 9 Ranger Enhancements









