Eldritch Rituals Cookbook

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Original content created by community member: Cambo

Contents

[edit] INTRODUCTION TO CRAFTING AND THE ELDRITCH RITUALS

Following is a guide and a compilation of recipes and information for the new "Crafting" system I am not claiming ownership or creation of any of their information but am just providing a compiling service

INTRODUCTION

If you want the full introduction to the system please visit this link Turbine - "An Official Beginners Guide to The Eldritch Device"

Firstly there are Two types of Eldritch Device. The first is the Stone of Change found near the marketplace bank in Stormreach. The Second are the Raid Loot Crafting Altars, including the Altar of Fecundity under Meridia, the Altar of Invasion in the first part of the Shroud Raid, The Altar of Subjugation in the thrd part of the raid and the Altar of Devasation in the fith part (and end) of the Raid.

The Sonte of Change - can be used to convert some items (eg 10 Flawed Siberys shards to Imperfect Siberys Shards) and in "Rituals" such as the Adamintine Ritual to improve the Hardness and Durability of items and weapons. Recipes for the stone of change can be found several paragraphs down.

Raid Loot Crafting Altars - "There are several steps to creating your own loot and upgrading that item, so let’s see how it works." Everything starts with ingrdients. Find basic (Tier 1) ingredients and using the recipes below, upgrade them to Tier 2 igredients and then use them to make or upgrade a Green Steel Item. Recipes are not physical items you find in the game, they’re simply known combinations of ingredients that successfully produce another item or ingredient.

The Green Steel Item upgrade is part of the new raid loot mechanism so you need to be doing the Shroud Raid for many of the ingredients particularly after the manufacture of . ie. you find ingredients, make your green steel item, then upgrade the item (up to 3 times ?) to become more powerful.

There are several posts at the top of this thread that contain important information and I have linked to them as follows..or just scroll down the first few posts. You can also try the Wiki which (say that 5 times fast) contains a lot of this information in a manner/layout not possible in the forums.

[edit] STONE OF CHANGE

There is a "Stone of Change" (The Marketplace, Near the Bank) that can upgrade existing items (Ie not part of the green steel "Raid" loot)

Currently you can do several things to items on the stones of change as follows:

Binding/Attuning Ritual I

Benefit: Binds / Attunes items so they no longer take permanent damage and can have rituals (Like the Adamantine Ritual placed on them) but it can no longer be traded.
There is currently a bug where ML0 items require 400 Shards to Bind/Attune (400 = Lvl 20 item)
Materials: item requires (minimum level of item ^ 2) Khyber Dragonshard Fragments eg Level 12 item need 144 Khyber Dragonshard Fragments**

Adamantine Ritual I

Benefit: This item has been tempered by a Stone of Change using the Adamantine Ritual. It has +5 Hardness and +10 Durability.
Further Adamantine Rituals will increase this item's Durability. (But require greater amounts of Adamantine Ore and Soul Gems)
Materials: 10 Adamantine Ore, 10 Soul Gem: Essence of Earth, 1 Attuned Equippable Item (Items bound like raid items still need the binding/Attune Ritual before upgrading here.

Adamantine Ritual II

Benefit: This item has been tempered by a Stone of Change using the Adamantine Ritual. +5 to Durability.
Further Adamantine Rituals will increase this item's Durability. (But require greater amounts of Adamantine Ore and Soul Gems).
Materials: 15 Adamantine Ore, 20 Soul Gem: Essence of Earth, 1 Attuned Equippable Item (Items bound like raid items still need the binding/Attune Ritual before upgrading here.

Alchemical Armor Eldritch Ritual

Benefit: Grants armor a +1 dodge bonus to AC.
Materials: Requires: Your armor, 5 Vials of Pure Water, and 15 Strings of Prayer Beads.
Note: Stacks with Alchemical Shield Eldritch Ritual.

Alchemical Shield Eldritch Ritual

Benefit: Grants your shield a +1 dodge bonus to AC.
Materials: Your shield, 6 Silver Flame Hymnals, and 2 Tomes: Prophecies of Khyber.
Note: Stacks with Alchemical Armor Eldritch Ritual.

Force Damage Ritual

Benefit: Your weapon will do 1 point of force damage on each successful hit.
Materials: Your weapon, 3 Luminescent Dusts, and 9 Fragrant Drowshood mushrooms.

Force Critical Ritual

Benefit: Your weapon will do 1d4 points of force damage on each successful critical hit.
Materials: Your weapon, 6 Sparkling Dusts, and 12 Deadly Feverblanch mushrooms.

Resistance Ritual

Benefit: Your jewelry item will give you a +1 competence bonus to saves.
Materials: Your jewelry accessory, 4 Lightning-Split Soarwoods, and 22 Funerary Tokens.


Basic Stone of Change Conversion Recipes

100 Siberys Dragonshard Fragments : Flawed Siberys Dragonshard
10 Flawed Siberys DragonShards... : Imperfect Siberys Dragonshard
10 Imperfect Siberys DragonShards : Siberys Dragonshard

Trap the Soul Ingredients
(extra info from Angelus_dead - read this link before wasting shards on the spell)

1000 Khyber Dragonshard Fragments : 10 Tiny Khyber Dragonshards (10 HD)
100 Tiny Khyber Dragonshards..... : 20 Small Khyber Dragonshards (20 HD)
20 Small Khyber Dragonshards..... : 8 Average Khyber Dragonshards (30 HD)
10 Small Khyber Dragonshards..... : 4 Average Khyber Dragonshards (30 HD)
Small Khyber Shards - you need these for the first Adamantine Ritual - Earth Elemental (CR 7): Essence of Earth

"It is suspected that once the scholars fully understand the powers of the device, we’ll even be able to change effects on existing items as well as shatter shards into fragments, but these are dangerous powers which must be studied further, before we can attempt such deeds."

[edit] RAID LOOT CRAFTING ALTARS

The Raid Loot system for the Shroud raid is a new crafting mechanism that will be expanded on with each new module. There are 4 altars used for different stages of the crafting process. Fecundity (Under Meridia), Invasion (End of Shroud Part 1), Subjugation (End of Shroud Part 3), Devastation (End of Shroud Part 5)

Altar of Fecundity - You gain access to this altar after completing all 5 pre-raid quests. This atar lets you make special ingredients (Tier 2) using ingredients found in The Veil and pre-raid quests. The Tier 2 ingredients can be used to make Green Steel Weapons or Items that form the basis for upgrading during the Shroud Raid.
Wielding or wearing the Green Steel Item binds it to your Character.

Altar of Invasion - You gain access to this altar after completing part 1 of the Shroud raid. This atar lets you make special ingredients (Tier 2) using ingredients found in The Shoud Part 1 Left Hand Chest (small ingredients). The Tier 2 Invasion ingredients can be used to upgrade your Green Steel Weapons or Items to the First/Tier 1/Small upgrade. Upgrading your Green Steel Item or Weapon binds it to your character.

Altar of Subjugation - You gain access to this altar after completing part 3 of the Shroud raid. This atar lets you make special ingredients (Tier 2) using ingredients found in The Shoud Part 2 and 3 Chests (medium ingredients). The Tier 2 Subjugation ingredients can be used to upgrade your Green Steel Weapons or Items (Which must have already had the first upgrade applied) to the Second/Tier 2/Medium upgrade.

Altar of Devastation - You gain access to this altar after completing part 5 of the Shroud raid. This atar lets you make special ingredients (Tier 2) using ingredients found in The Shoud Part 4 and 5 Chests (large ingredients). The Tier 2 Devatastation ingredients can be used to upgrade your Green Steel Weapons or Items (Which must have already had the first and second upgrade applied) to the Third/Tier 3/Large upgrade.

[edit] Altar of Fecundity - Green Steel Item & Weapon Manufacture

This altar is in Meridia, Under the Tavern. You gain access once completeing the 5 pre-raid quests and talking to Ve?????. Ve??????? will give you some componenets for a trial run...Dirt, xxxx, xxxx, xxxxx, xxx energy orb. Put these into the Altar of Fecundity and Mix them and take the resultant item back to Ve???. It's a good idea to ensure you have all your ingredients in your ingredient bag before talking to her so you dont get the trial ingredients mixed up. The trial ingredients are just part of the process and dont give you anything useful except to progress the mini quest to gain access to the raid.

You will hopefully have found the following ingredients during your Veil and Veil Adventure Questing.

Fecundity Raw Ingredients :
Bitterscrub (Fungus) - Chipmunk (Funk) - Glistening (Pebble) - Green Briar (Twigs) - Lammanian Lily (Petals) - Locus (Husk).

Collect these RAW ingredients to make your "Fecundity" manufactured ingredients that are used for making your Green Steel Item. Remember you can have multiple Green Steel Items but you will need a signet stone (created from the 5 pre-raid stones) for each green item you make.

Drop Locations of RAW ingredients for the Fecundity
The Veil Rare EncountersHusk and Petals
Let Sleeping Dust LieHusk and Funk
Ritual SacrificePetals and Fungi
Rainbow in the DarkPebble and Twig
Running with DevilsPebble and Fungi
Coalescent ChamberFunk and Twig

[edit] Tier 2 Ingredients

RAW "Fecundity" ingredients can be combined to make "Tier 2" or Manufactured Ingredients using an Ebberon Energy Orb purchased from the vendor next to the altar.

Tier 2 IngredientTier 1 IngredientsOrb TypeUsed in the creation of
(Filaments) of ToilHusk, Twig,
Petals, Pebbles
Energy Orb(Items)
(Ore) of TravailFunk, Pebble,
Twig, Husk
Energy Orb(Weapons)
Taper (Blue)Fungi , Pebble,
Twig, Funk
Energy Orb(Dagger, Scepter, Khopesh, Thrown Hammer)
Taper (Red)Funk , Pebble,
Petals, Twig
Energy Orb(Greatsword, Maul, Longsword, Warhammer)
Taper (Yellow)Fungi , Pebble,
Twig, Husk
Energy Orb(Morningstar, Longbow, Great Crossbow, Shortsword)
Taper (Violet)Funk , Pebble,
Petals, Husk
Energy Orb(Necklace, Helm, Goggles, Bracers)
Taper (Green)Fungi , Pebble,
Twig, Petals
Energy Orb(Gloves, Boots, Cloak, Belt)
Wonderous (Balm)Fungi , Petals,
Husk, Twig
Energy Orb(Morningstar, Greatsword, Dagger, Necklace, Gloves)
Wonderous (Balm)Fungi , Pebble,
Petals, Husk
Energy Orb(Morningstar, Greatsword, Dagger, Necklace, Gloves)
Wonderous (Jewel)Fungi , Funk,
Husk, Twig
Energy Orb(Shortsword, Maul, Scepter, Helm, Boots)
Wonderous (Jewel)Fungi , Funk,
Husk, Pebbles
Energy Orb(Shortsword, Maul, Scepter, Helm, Boots)
Wonderous (Oil)Funk, Petals,
Husk, Fungi
Energy Orb(Great Crossbow, Warhammer, Khopesh, Goggles, Cloaks)
Wonderous (Oil)Funk, Petals,
Husk , Twig
Energy Orb(Great Crossbow, Warhammer, Khopesh, Goggles, Cloaks)
Wonderous (Scarab)Fungi , Funk. ,
Petals, Pebbles
Energy Orb(Longbow, Longsword, Throwing Hammer, Bracers, Belt)
Wonderous (Scarab)Fungi , Funk,
Petals, Twig
Energy Orb(Longbow, Longsword, Throwing Hammer, Bracers, Belt)
  • There is no difference to the item if you use either recipe where 2 exist for the ingredient.

[edit] Green Steel Item and Weapon Recipes

The Fecundity Manufactured ingredients can be combined to create Green Steel Blanks (weapons and Equipment) for upgrade in the Raid. All of the Green Steel Blanks require a Shavarath Signet Stone, created using the five bound stones gained from the end chest in the pre-raids

Shavarath Stone Locations
Might Ritual Sacrifice
BattleRunning with Devils
StrategyLet Sleeping Dust Lie
ForesightRainbow in the Dark
VictoryThe Coalescense Chamber

Steps to creation of Green Steel Item:

a) Create Tier 2 Ingredients Required (You will need 3 as per the chart below)
b) Comvert Shavarath Stones into a Signet stone in the Altar of Fecundity (all 5 Stones and Mix)
c) Combine 3 Tier 1 ingredients, Signet Stone and Enrgy Orb...Press "Mix Magically"

The Green Steel Blank Recipe’s are powered by an Ebberon (Energy Orb) (or a Splintered Horn for Mod 7 Recipes) which can be purchased at the altar. You will need a Signet stone for each Item / Weapon you wish to create.

[edit] Green Steel Weapons

New Damage Die Shown ...Grouped by Taper Type
+5 Green Steel Morningstar (1d10)OreYellowBalmEnergy OrbSignet
+5 Green Steel Shortsword (1d8)OreYellowJewelEnergy OrbSignet
+5 Green Steel Great CrossbowOreYellowOilEnergy OrbSignet
+5 Green Steel Longbow(1d10)OreYellowScarabEnergy OrbSignet
+5 Green Steel Greatsword (3d6)OreRedBalmEnergy OrbSignet
+5 Green Steel Maul (2d8)OreRedJewelEnergy OrbSignet
+5 Green Steel Warhammer OreRedOilEnergy OrbSignet
+5 Green Steel Longsword OreRedScarabEnergy OrbSignet
+5 Green Steel Dagger OreBlueBalmEnergy OrbSignet
+5 Green Steel ScepterOreBlueJewelEnergy OrbSignet
+5 Green Steel Khopesh (1d10)OreBlueOilEnergy OrbSignet
+5 Green Steel Throw HammerOreBlueScarabEnergy OrbSignet
New Mod 7 Green Steel Items (Recipes replace the Energy Orb with Splintered Horn from the Shroud Raid)
+5 Green Steel Dwarven Axe (2d8)OreYellowBalmLarge HornSignet
+5 Green Steel Hand Axe (1d )OreYellowBalmMedium HornSignet
+5 Green Steel Battle AxeOreYellowJewelLarge HornSignet
+5 Green Steel Bastard Sword (1d )OreYellowJewelMedium HornSignet
+5 Green Steel Greataxe (3d6) OreYellowOilLarge HornSignet
+5 Green Steel Kukri (1d6) OreYellowOilMedium HornSignet
+5 Green Steel Falcion OreYellowScarabLarge HornSignet
+5 Green Steel Kama (1d6)OreYellowScarabMedium HornSignet
+5 Green Steel Rapier (1d8)OreRedBalmLarge HornSignet
+5 Green Steel Light Pick (1d6)OreRedBalmMedium HornSignet
+5 Green Steel Heavy Pick (1d8)OreRedJewelLarge HornSignet
+5 Green Steel Light MaceOreRedJewelMedium HornSignet
+5 Green Steel Throwing Axe (1d8)OreRedOilLarge HornSignet
+5 Green Steel Quaterstaff (1d8)OreRedOilMedium HornSignet
+5 Green Steel Shuriken(1d3)OreRedScarabLarge HornSignet
+5 Green Steel Heavy MaceOreRedScarabMedium HornSignet
+5 Green Steel Heavy RepeaterOreBlueBalmLarge HornSignet
+5 Green Steel SickleOreBlueBalmMedium HornSignet
+5 Green Steel Scimitar (1d8)OreBlueJewelLarge HornSignet
+5 Green Steel Heavy CrossbowOreBlueJewelMedium HornSignet
+5 Green Steel Shortbow (1d )OreBlueOilLarge HornSignet
+5 Green Steel Light CrossbowOreBlueOilMedium HornSignet
+5 Green Steel Light Repeater (1d10)OreBlueScarabLarge HornSignet
+5 Green Steel Throwing DaggerOreBlueScarabMedium HornSignet

Green Steel Weapons are higher damage than normal.

[edit] Green Steel Equipment

Grouped by Taper Type
Green Steel Weave NecklaceFilamentVioletBalmEnergy OrbSignet
Green Steel Weave HelmFilamentVioletJewelEnergy OrbSignet
Green Steel Weave GogglesFilamentVioletOilEnergy OrbSignet
Green Steel Weave BracersFilamentVioletScarabEnergy OrbSignet
Green Steel Weave GlovesFilamentGreenBalmEnergy OrbSignet
Green Steel Weave BootsFilamentGreenJewelEnergy OrbSignet
Green Steel Weave CloakFilamentGreenOilEnergy OrbSignet
Green Steel Weave BeltFilamentGreenScarabEnergy OrbSignet

There is a limitation on Green Steel Weave Equipment items that you cannot wear more than 1 at a time or you will receive a negative effect unless they are cleansed. An Essence of Clensing can be taken as your 20th Shroud completeion reward. (Be prepared to give up a +3 tome option though)

More information on Cleansing an item:

A bound cleansing stone is guaranteed on each 20th (multiple) reward list (as the last item) the cleansing stone can be applied at the Devestation (part 5 of shroud) altar to any greenweave/steel equipment regardless of its current upgraded level. cleansing an unbound greensteel/weave item does not currently bind it... so it can be cleansed by one character and then mailed/transferred.

[edit] The SHROUD and Altars of "Invasion", "Subjugation", and "Devastation"

The next set of ingredients and altars are found in The Shroud. Each section of the raid ends with a chest and at the end of sections 1,3,5 you can upgrade your green steel item. Each section corresponds to a particular altar and set of componets for that altar.
The atars are Invasion, Subjugation and Devastaion respectively and the ingredients used in each altar are small, medium and large versions of the same components. The recipe's for each Altar Tier 2 / Manufactured ingredients is the same, except for the size/version of the raw ingredient. Each Item/Weapon upgrade requires a Shard of Power (Diferent version for each Altar) which binds when you pick it up from the chest.

Ingredeints found during the raid are as follows: Devil (Scales), Gnawed (Bones), Twisted (Shrapnel), Glowing (Arrow)heads, Length of Infernal (Chain), Sulfurous (Stone), Splintered (Horn), Shard of Power, Energy Cell, Depleted Energy Cell. The Splintered Horn is currently an unused component possibly for future use.

Altar of Invasion – "This item is humming like the Altar of Invasion"
This altar is at the end of the first part of the shroud raid. There are 2 chests at the end of this stage. The left chest may contain RAW "small" ingredients. This is the only place to find small components for the first stage of crafting your green steel item. You will need to have enough low energy orbs to craft items you want at this altar as they cannot be purchased until the 3rd part of the raid (but may be found in the chest).

Altar of Subjugation – "This item is humming like the Altar of Subjugation"
This altar is at the end of the third part of the shroud raid. There are 2 chests at the end of the second stage and up to 4 chests at the end of the third stage. These chest may contain RAW "medium" ingredients. You will need to have enough Medium energy cells to craft items and ingredients you require at this altar as you can only purchase depleted Medium energy cells from the vendor. Depleted Energy Cells can be upgraded in the altar with a spare weapon (melee) of rating +6 to +10 which is destroyed on upgrade.

Altar of Devastation – "This item is humming like the Altar of Devastation"
This altar is at the end of the fith part of the shroud raid. There are 2 chests at the end of thie fourth stage and 2 chests at the end of the fifth (and final stage). These chest may contain RAW "Large" ingredients. You will need to have enough Large energy cells to craft items and ingredients you require at this altar as you can only purchase depleted Medium energy cells from the vendor at part three (Subjugation Altar). Depleted Energy Cells can be upgraded in the altar with a spare weapon (melee) of rating +6 to +10 which is destroyed on upgrade.

Raid Tier 2 Manufactured Ingredients The Tier 2 Raid Ingredient Recipies are the same for each Raid Altar, Only the name of the Tier 2 ingredients changes to indicate a more superior version (see naming chart below) and the Tier 1 ingredients are rated as Small (Invasion), Medium (Subgujation), Large (Devastation)

Naming Chart of Tier 2 Raid ingredients by Altar
Ingredient Invasion (Small)Subjugation (Medium)Devastation (Large)
Energy Orb Low Energy CellMedium Energy CellSuperior Energy Cell
Focus Inferior Focus of  "X"Focus of  "X"Superior Focus of  "X"
Essence Diluted  "X" Essence"X"  EssencePure  "X" Essence
Gem Clouduy Gem of  "X"Gem of  "X"Flawless Gem of  "X"
Shard of Power Shard of PowerShard of Great PowerShard of Supreme Power
Recipe Chart for Tier 2 Raid
Focus of  AirArrowBoneShrapnelStoneEnergy Orb
Focus of  Earth ArrowBoneChain ShrapnelEnergy Orb
Focus of  FireArrowBoneScale Shrapnel Energy Orb
Focus of  WaterArrowBoneChainScalesEnergy Orb
Focus of  Negative  EnergyArrowChainShrapnelStoneEnergy Orb
Focus of Positive EnergyArrowBoneScalesStoneEnergy Orb
Ehtereal EssenceArrowChainScaleStoneEnergy Orb
Material EssenceArrowScalesShrapnelStoneEnergy Orb
Gem of DominionBoneChainScalesShrapnelEnergy Orb
Gem of EscalationChainScalesShrapnelStoneEnergy Orb
Gem of OppositionBoneChainScaleStoneEnergy Orb

Once you have chsen your upgrade path and created the 3 Tier 2 ingredients (above) required. You can imbue a shard of power with the 3 ingredients and a power cell. You then need to upgrade your item with the imbued shard and another energy cell.

Thanks to Willphase and his guild (and the whole community) it has been determined that a special upgrade can be performed at the third altar using 2 imbued shards of power. This discussion can be found here.

If you have chosen a mixed focus on the first 2 upgrades (eg. Positive and Acid = Mineral I Item) you can then mix an Acid imbued shard and a Positive imbued Shard and a Large Energy Cells to greate a Mineral II Imbued shard that allows the Tier 3 upgrade to take on a special bonus feature. There is a chart under the Tier 3 Upgrades identifying the combinations and recipes.

Note: 2 shards are not requied if you choose a single focus upgrade path eg Positive + Positive + Positive to gain a special Tier 3 bonus.

You will only gain 1 Tier 3 normal effect from dual shard upgrades. One effect will dominate based on the "Dominant Focus" chart below the tier 3 specail bonuses below.

[edit] Imbued Shard of Power Formulation

At Each Altar You Can Upgrade Your Green Steel Item / Weapon

For Each Upgrade Tier you will need to:

  • Create the 3 ingredients for the required effect.
  • Imbue the Shard of Power with the 3 x Tier 2 Ingredients and and Energy Orb
  • Combine the Imbued Shard of Power, Energy Orb and Greensteel Item / Weapon for the upgrade
  • At Tier 3, If you have taken a Mixed Foci upgrade path you can add 2 imbued shards of power to the item for a specai effect.

[edit] Altar of Invasion - Tier 1 / Small Upgrade

When you make the first (small) upgrade it is granted an "affinity" which will effect the items powers when combined with the next tier (medium)The Affinity Property granted to items is equal to the focus ( Fire,  Water,  AirEarth, Positive,  Negative) used in the upgrade. Affinities combine at the second Tier upgrade to grant a bonus effect.

All recipe's following use a + Low Energy Cell and a Shard of Power +
TIER 2 INGREDIENTSEFFECT ON WEAPONEFFECT ON ITEM
Material + Dominion + Fire Fire (d6) Minor Fire Guard
Material + Dominion + WaterFrost (d6)Minor Ice Guard
Material + Dominion + AirShock (d6)Minor Lightning Guard
Material + Dominion + EarthAcid (d6)Minor Acid Guard
Material + Dominion + Positive Holy (2d6)Minor Good Guard
Material + Dominion + NegativeUnholy (2d6)Minor Evil Guard
Material + Escalation + Fire +6 Dex+1 Dex Skills +10 HP^
Material + Escalation + Water +6 Str +1 Str Skills +10 HP^
Material + Escalation + Air +6 Dex +1 Dex Skills +10 HP^
Material + Escalation + Earth +6 Con +1 Con Skills +10 HP^
Material + Escalation + Positive+6 Con +1 Con Skills +10 HP^
Material + Escalation + Negative +6 Str +1 Str Skills +10 HP^
Material + Opposition + Fire10% Fire Absorb Greater Fire Resistance
Material + Opposition + Water 10% Cold Absorb Greater Cold Resistance
Material + Opposition + Air 10% Lightning AbsorbGreater Lightning Resistance
Material + Opposition + Earth 10% Acid AbsorbGreater Acid Resistance
Material + Opposition + Positive 15% Healing AmplificateLesser Regeneration* (1HP/Min)
Material + Opposition + Negative 15% Neg Enrgy Absorb Blindness and Disease Immunit
Ethereal + Dominion + Fire Improved Combustion VI Fire Lore
Ethereal + Dominion + Water Improved Glaciation VICold Lore
Ethereal + Dominion + AirImproved Magnetism VILightning Lore
Ethereal + Dominion + Earth Improved Corrosion VIAcid Lore
Ethereal + Dominion + PositiveImproved Devotion VI Healing Lore
Ethereal + Dominion + NegativeImproved Nullificat VIVoid Lore
Ethereal + Escalation + Fire +6 Int Wiz VI & Int Skill +1^
Ethereal + Escalation + Water+6 Wis Wiz VI & Wis Skill +1^
Ethereal + Escalation + Air +6 Cha Wiz VI & Cha Skill +1^
Ethereal + Escalation + Earth +6 Wis Wiz VI & Wis Skill +1^
Ethereal + Escalation + Positive +6 Cha Wiz VI & Cha Skill +1^
Ethereal + Escalation + Negative +6 Int Wiz VI & Int Skill +1^
Ethereal + Opposition + Fire +1 AC Insight Bonus +5 Reflex Save
Ethereal + Opposition + Water +1 AC Insight Bonus +5 Will Save
Ethereal + Opposition + Air+1 AC Insight Bonus+5 Reflex Save
Ethereal + Opposition + Earth +1 AC Insight Bonus+5 Fortitude Save
Ethereal + Opposition + Positive +1 AC Insight Bonus+5 Will Save
Ethereal + Opposition + Negative +1 AC Insight Bonus +5 Fortitiude Save

^Indicates the bonus stacks with similar bonuses on other tier upgrades
"Insight Bonus does not Stack with other Tier Insight Bonus or Parry on weapons
*Regeneration does not stack with other Tier Regeneration or Regen from other items
*Regeneration requires Warforged to have 100% Bonus to Healing to work (Healers Frient, Finger Necklace etc.)

[edit] Altar of Subjugation - Tier 2 / Medium Upgrade

When you make the second (medium) upgrade it is granted an "Aspect" which provides a special bonsu and determine the requirments for the thierd Tier special effect. The Aspect Property granted to items is created due to the combination of the two focuses used so far in the upgrade. ( Fire,  Water,  AirEarth, Positive,  Negative) Aspect Effects are listed below the second tier upgrade powers.

All recipe's following use a + Medium Energy Cell and a Shard of Great Power +
Material + Dominion + FireFlaming BurstLesser Fire Guard
Material + Dominion +WaterIcy Burst Lesser Frost Guard
Material + Dominion + AirShocking Burst Lesser Shock Guard
Material + Dominion + Earth Acid BurstLesser Acid Guard
Material + Dominion + PositiveGood BurstLesser Good Guard
Material + Dominion + NegativeEvil Burst Lesser Evil Guard
Material + Escalation + Fire+1 Dex Bonus^ +2 Dex Skills +15 HP^
Material + Escalation + Water +1 Str Bonus^+2 Str Skills +15 HP^
Material + Escalation + Air +1 Dex Bonus^+2 Dex Skills +15 HP^
Material + Escalation + Earth+1 Con Bonus^ +2 Con Skills +15 HP^
Material + Escalation + Positive+1 Con Bonus^ +2 Con Skills +15 HP^
Material + Escalation + Negative +1 Str Bonus^ +2 Str Skills +15 HP^
Material + Opposition + Fire 15% Fire Dam Absorb +5 Fire Resistance^
Material + Opposition + Water 15% Cold Dam Absorb +5 Cold Resistance^
Material + Opposition + Air 15% Elect Dam Absorb +5 Electrical Resistance^
Material + Opposition + Earth 15% Acid Dam Absorb +5 Acid Resistance^
Material + Opposition + Positive 20% Healing AmplificateImproved Regeneration*(1HP/30Sec)
Material + Opposition + Negative 20% Negative Engy Absorb Fear Immunity, Proof Against Poison
Ethereal + Dominion + Fire Greater Combustion VIGreater Fire Lore
Ethereal + Dominion + Water Greater Glaciation VI Greater Cold Lore
Ethereal + Dominion + Air Greater Magnetism VIGreater Lightning Lore
Ethereal + Dominion + Earth Greater Corrosion VI Greater Acid Lore
Ethereal + Dominion + Positive Greater Devotion VI Greater Healing Lore
Ethereal + Dominion + Negative Greater Nullification VI Greater Void Lore
Ethereal + Escalation + Fire: +1 Int.Bonus^ +50 spell pts^, +2 Int Skill^
Ethereal + Escalation + Water +1 Wis.Bonus^+50 spell pts^, +2 Wis Skill^
Ethereal + Escalation + Air+1 Cha Bonus^+50 spell pts^, +2 Cha Skill^
Ethereal + Escalation + Earth +1 Wis Bonus^ +50 spell pts^, +2 Wis Skill^
Ethereal + Escalation + Positive +1 Cha Bonus^ +50 spell pts^, +2 Cha Skill^
Ethereal + Escalation + Negative +1 Int Bonus^+50 spell pts^, +2 Int Skill^
Ethereal + Opposition + Fire +2 AC Insight Bonus"+1 Reflex Save^
Ethereal + Opposition + Air +2 AC Insight Bonus" +1 Reflex Save^
Ethereal + Opposition + Earth +2 AC Insight Bonus" +1 Fortitude Save^
Ethereal + Opposition + Positive +2 AC Insight Bonus" +1 Will Save^
Ethereal + Opposition + Negative +2 AC Insight Bonus" +1 Fortitude Save^

^^Elementa Burst (Cold, Fire, Acid, Lightning) - 1d6 on hit + on Crit 1d10 + 1d10 per crit X above 2
^^Energy Burst (Good, Evil) - 1d6 on hit + on Crit 3d6 + 1d6 per crit X above 2
^Indicates the bonus stacks with similar bonuses on other tier upgrades "Insight Bonus does not Stack with other Tier Insight Bonus or Parry on weapons
*Regeneration does not stack with other Tier Regeneration or Regen from other items
*Regeneration requires Warforged to have 100% Bonus to Healing to work (Healers Frient, Finger Necklace etc.)

[edit] Tier 2 / Medium Aspect Bonus Effect

Upgrade order of focus is not important in granting Aspect Bonus Effect

Single Focus Aspect Upgrades
Aspect Bonus CreatedFociFociBonus Effect (All spells at lvl 16)
Aspect of FireFire FireDelayed Blast Fireball x 3
Aspect of WaterWaterWater Panacea (Cleric Spell) x 3
Aspect of AirAir AirHaste x 3
Aspect of Earth Earth EarthSummon Dense Earth Elemental (CR12) x 2
Aspect of Positive EnergyPositivePositiveTrue Ressurection x 1
Aspect of Negative Negative NegativeSymbol of Weakness x 3

Order of the foci used to get the effect does not matter.

Combined Focus Aspect Upgrades
Aspect Bonus CreatedFociFociBonus Effect (All spells at lvl 16)
Aspect of RadianceFire PositiveSunburst x 2
Aspect of AshFireNegativeWaves of Exhaustion x 3
Aspect of MagmaFire Earth Meteor Swarm x 1
Aspect of SmokeFire AirDisplacment x 3
TemperedFireWater +7 Intim, +10 Concen, +7 Repair (+ Toughness and Durability)
Aspect of Mineral Earth PositiveStone Skin x 2
Aspect of Dust EarthNegative Disintergrate x 3
Aspect of Ooze Earth WaterCloudkill x 3
Balance of Earth and Sky Earth Air +3 Deflection, +3 Resistance, +11 Balance
Aspect of IceWater Air Polar Ray x 2
Aspect of WaterWater PositiveSolid Fog x 3
Aspect of SaltWater Negative Horrid Wilting x 3
Aspect of Lightning AirPositiveChain Lightning x 3
Aspect of Vaccum Air Negative Destruction x 3
Existential StalematePositive NegativeWisdom +6, Diplomacy +10, Haggle +10

[edit] Altar of Devastation - Tier 3 / Large Upgrade

When you make the third (large) upgrade it MAY be granted an Sepcial Bonus Effect. All items created at tier 2 can gain a special effect using the right focus combinations for the final upgrade. Single Foci Upgrades are the easiest, just pick the same Focus for your third upgrade. Mixed Foci upgrades are a little more tricky and can yield a more powerful bonus. Mixed Foci upgrades require 2 shards of power to be imbued and combined to creat a "super shard" which is then combined with the item. Special Bonus Effects are listed below the third tier upgrade powers.

All recipe's following use a + Large Energy Cell and a Shard of Supreme Power +
Material + Dominion + FireFlaming BurstFire Guard
Material + Dominion +WaterIcy Burst Ice Guard
Material + Dominion + AirShocking Burst Lightning Guard
Material + Dominion + Earth Acid Burst Acid Guard
Material + Dominion + PositiveGood Burst Good Guard
Material + Dominion + NegativeEvil Burst Evil Guard
Material + Escalation + Fire+2 Dex Bonus^ +3 Dex Skills +20 HP^
Material + Escalation + Water +2 Str Bonus^+3 Str Skills +20 HP^
Material + Escalation + Air +2 Dex Bonus^+3 Dex Skills +20 HP^
Material + Escalation + Earth+2 Con Bonus^ +3 Con Skills +20 HP^
Material + Escalation + Positive+2 Con Bonus^ +3 Con Skills +20 HP^
Material + Escalation + Negative +2 Str Bonus^ +3 Str Skills +20 HP^
Material + Opposition + Fire 15% Fire Dam Absorb +10 Fire Resistance^
Material + Opposition + Water 15% Cold Dam Absorb +10 Cold Resistance^
Material + Opposition + Air 15% Elect Dam Absorb +10 Lightning Resistance^
Material + Opposition + Earth 15% Acid Dam Absorb +10 Acid Resistance^
Material + Opposition + Positive 30% Healing AmplificateGreater Regeneration*(1HP/15Sec)
Material + Opposition + Negative 15% Negative Damage Absorb Deathblock
Ethereal + Dominion + Fire Superior Combustion VISuperior Fire Lore
Ethereal + Dominion + Water Superior Glaciation VI Superior Ice Lore
Ethereal + Dominion + Air Superior Magnetism VISuperior Shock Lore
Ethereal + Dominion + Earth Superior Corrosion VI Superior Acid Lore
Ethereal + Dominion + Positive Superior Devotion VI Superior Healing Lore
Ethereal + Dominion + Negative Superior Nullification VI Superior Void Lore
Ethereal + Escalation + Fire: +2 Int.Bonus^ +100 spell pts^, +3 Int Skill^
Ethereal + Escalation + Water +2 Wis.Bonus^+100 spell pts^, +3 Wis Skill^
Ethereal + Escalation + Air+2 Cha Bonus^+100 spell pts^, +3 Cha Skill^
Ethereal + Escalation + Earth +2 Wis Bonus^ +100 spell pts^, +3 Wis Skill^
Ethereal + Escalation + Positive +1 Cha Bonus^ +100 spell pts^, +3Cha Skill^
Ethereal + Escalation + Negative +2 Int Bonus^+100 spell pts^, +3 Int Skill^
Ethereal + Opposition + Fire +4 AC Insight Bonus"+2 Reflex Save^
Ethereal + Opposition + Air +4 AC Insight Bonus" +2 Reflex Save^
Ethereal + Opposition + Earth +4 AC Insight Bonus" +2 Fortitude Save^
Ethereal + Opposition + Positive +4 AC Insight Bonus" +2 Will Save^
Ethereal + Opposition + Negative +4 AC Insight Bonus" +2 Fortitude Save^

~Elemental Blast (Fire, Ice, Shock, Acid): 1d10 per crit, +1d10 per crit X + 4d6 on a nautral 20 + confirm
~Energy Blast (Positive & Negative) : 3d6 per crit, +d6 per crit X above x2 + 4d6 on a nautral 20 + confirm
^Indicates the bonus stacks with similar bonuses on other tier upgrades
"Insight Bonus does not Stack with other Tier Insight Bonus or Parry on weapons
*Regeneration does not stack with other Tier Regeneration or Regen from other items
*Regeneration requires Warforged to have 100% Bonus to Healing to work (Healers Frient, Finger Necklace etc.)

[edit] Tier 3 Large Upgrade Affinity / Aspect Bonus

If you have made a tier 2 item wit hte first 2 upgrades with the same focus there is only 1 upgrade path to gain the specil tier 3 bonus. Which is using the same foci again.

Tier 2 Aspect Bonus NameShard FociBonus Effect (on Equipment/Item)
Aspect of  Fire IFireIncineration (Guard)
Aspect of  Water IWaterCrushing Wave (Guard)
Aspect of  Air IAir Air Guard# (Guard)
Aspect of  Earth I Earth Earthgrab (Good Guard*)
Aspect of Positive Energy IPositiveGreater Disruption (Guard)
Aspect of  Negative I NegativeSlay Living (Guard)

NOTE: Special effects seem to occur about 1% of the time.
* Earth Bonus on item is not shown, possbile bug, but good guard damage is occuring in combat log.
# Possible Bug, Should not be Guard (ie on being hit) effect on weapon.

Combined Focus Aspect 3rd Tier Upgrades

To gain the special bonus for Tier 3 Combined Focus Upgrades require you to Imbue 2 Shards of power, combine them then use the resultant supershard to combine with the weapon. Only 1 Tier 3 Effect will "dominate" in the super shard. I have shown the dominant foci as the first foci listed in the shard combination.

Important Note: You must use the same Gem and Essence in the Supershard to cain the bonus effect on your weapon or item. Steps to creat the super shard.

  • Add Essence, Gem and Foci to a supreme shard of power with Large energy cell to create the first shard.
  • Add Essence, Gem and Foci to a supreme shard of power with Large energy cell to create the second shard.
  • Add the two imbued shards (order does not matter) and a large energy cell and mix to create the super shard
  • The resultant shard description will show the dominant foci and combination aspect name, not the name of the final upgrade. (e.g. the Earth & positive Supershard will be shown as Mineral II)
  • Add the supershard to your tier 2 weapon and a large energy cell and Mix....

Only combinations on this table work. Do not add a different supershard than listed to your Tier 2 item unles you wish to waste the 12 ingredients.

Aspect Combined Foci Tier 2 to Tier 3 Bonus Effect Upgrade Table
Tier 2 Bonus NameDominant ShardShardTier 3 Bonus NameEffect on Weapon / Accesory
Aspect of RadianceFire PositiveElement of Radiance Radiance / Accessory
Aspect of AshFireNegativeElement of Ash Weapon /Accessory
Aspect of MagmaFire Earth Element of Magma Magma Surge / Magma Surge Guard
Aspect of MineralPositiveEarthElement of Mineral Weapon / Accessory
Aspect of DustEarthNegativeElement of DustWeapon / Accessory
Aspect of Ooze Earth WaterElement of Ooze Weapon / Sundring Ooze Gurad
Aspect of IceAir Water Element of Ice Freezing Ice / Freezing Ice Guard
Aspect of SaltWater NegativeElement of Salt Corrosive Salt / Accessory
Aspect of SteamWater PositiveElement of Steam Weapon / Steam Guard
Aspect of SmokeFireAirElement of Smoke Smoke Screen / Smoke Screen
Aspect of Lightning AirPositiveElement of Lightning - Lightning Strike Lightning Storm Guard
Aspect of Vaccum Air NegativeElement of Vaccum Weapon / Trap the Soul Guard
Existential StalematePositive NegativeConcordinant Opposition Weapon / Accessory
To upgrade a Balance of Land and Sky Item you need a Tempered Shard and Blanace of Land and Sky for Tempered Item
Balance of Land and SkyWater FireElemental Mastery Weapon / Accessory
TemperedEarthAirElemental Mastery Weapon / Accessory

Tier 3 Bonus Effect Descriptions

Element of Fire (Accesory) 5% Chance when hit of 250+10d10 damage to attacker Read Post
Element of Radiance (Weapon)On Crit: 4d6 Light Damage & Blind Target
Element of Radiance (Accesory)Unknown
Element of Mineral (Weapon) Keen/Impact, Transmuting, Slicing, Increased Weapon Durability and Toughness
Element of Mineral (Accesory) +5 Protection, Heavy Fortification, Increased Accesory Durability and Toughness
Concordinate Opposition (Weapon)+30 Spell Points (1%) and/or +30 HP (1%) When hit by Opponent
Concordinate Opposition (Accesory)+30 Spell Points (1%) and/or +30 HP (1%) When hit by Opponent
Element of Steam (Weapon) Steam - ?Periodic? 2d8 +8 Untyped Damage on Hit
Element of Steam (Accessory) Steam Guard - ?Periodic? 2d8 +8 Untyped Damage whn hit
Element of Smoke (Weapon)Smoke Screen - Blur Effect (20%)
Element of Smoke (Accessory) Smoke Screen - Blur Effect (20%)
Element of Magma (Weapon)Magma Surge - % chance - Damage over time (100HP x 3 Ticks)+ Slow Enemy
Element of Magma (Accessory)Magma Surge Guard - % chance - Damage over time (100HP x 3 Ticks)+ Slow Enemy
Element of Ash (Weapon)Enervation ~% chance cause 1d4 negative levels no save, on hit
Element of Ash (Accessory) Enervation Guard ~5% chance to cause 1d4 negative levels agains attacker no save
Element of Dust (Weapon)Unknown
Element of Dust (Accessory)Unknown
Element of Ooze (Weapon)Unknown
Element of Ooze (Accessory)Sundering Ooze Guard - ~20% Sunder (DC40) -4AC on Attacker, ~1% Summon Ooze Pet (CR12)
Element of Lightning (Weapon) Lightning Strike - ~1% Chance of 550-650 Damage on Hit
Element of Lightning (Accesory)Lightning Guard - ~1% Chance of 550-650 Damage when Hit
Element of Ice (Weapon) Freezing Ice - ~1% Chance Freezes Target
Element of Ice (Accesory)Uknown
Element of Vaccum (Weapon)Unknown
Element of Vaccum (Accesory)Trap the Soul Guard - Small Chance Cast "Trap the Soul" Spell CR7/20HD Version when hit

...More to come
^Guard Effect Happen or have a chance to happen when hit by attacker

[edit] Examples

SUBJUGATION EXAMPLE ITEMS - 2 UPGRADES

Great Commander Goggles of Existential Stalemate (Gratch) Ethereal + Escalation + Positive - Material + Opposition + Negative (Nice Cleric Goggles)
Great Commander Goggles (LiFran66) Ethereal + Escalation + Positive - Same Recipe Used as small and medium upgrade
Great Commander Helm (Lemric) Ethereal + Escalation + Positive - Same Recipe Used as small and medium upgrade
Great Commander Greatsword (Dimz) Material + Dominion + Positive - Same Recipe Used as small and medium upgrade
Great Commander Khopesh (Mavnimo) Material + Escalation + Positive - Same Recipe Used as small and medium upgrade
Great Commander Greatsword (GPK) Material + Dominion + Positive - Same Recipe Used as small and medium upgrade
Great Commander Longsword (Ateknogod) Ethereal + Escalation + Negative - Same Recipe Used as small and medium upgrade
Flaming Burst Longsword of Repairing (Megaton) Material + Dominion + Water then Material + Dominion + Fire
Great Commander Longsword (Kargon)+5 unholy GS evilburst with 3 charges of symbol of weakness

DEVASTATION EXAMPLE ITEMS - 3 Identical Focus Upgrades

Supreme Tyrant Green Steel Bracers of Positive Energy (Mavnimo) Ethereal + Escalation + Positive x 3
Supreme Tyrant Longsword of Positive Energy (Assio) Material + Dominion + Positive x 3
Supreme Tyrant Green Steel Khopesh of Earth (Doktr Strangelove) Material + Dominion + Earth x 3

DEVASTATION EXAMPLE ITEMS - Mixed Focus Upgrades

Kargons Ligning Strike Warhammer

How to Make the Supreme Tyrant xxx of Wizardry VI

Helmet - Bracers - Goggles - Belt - Cloak - Necklace - Gloves - Boots (This is an Equipment upgrade Path only - Not Weapon)

Step 1 - Make your Green Steel Item and Get Raid Ready

a) Choose your Green Steel Weave Item (eg Helm - Which I will work with) and look up ingredients

  • Filament
  • Violet
  • Jewel
  • Energy Orb (this is bought at a vendor near the Altar of Fecundity (See Below)
  • Signet of Shavarath (this is made from the Shavarath stones from the pr-raid see below)

b) Lookup Recipe for 3 x Tier 2 ingredients (Exclude Orb and Signet)

  • Filament - Husk, Twig, Petals, Pebbles
  • Violet Taper - Funk, Pebbles, Petals, Husk
  • Wonderous Jewel - Fungi, Funk, Husk, Twig or Fungi, Funk, Husk, Pebbles (Either Recipe works i will work with the first)
  • Add up the tier 1 ingredients for collection - 3 x Husks, 2 x Funk, 1 x Fungi, 2 x Twig, 2 x Petals, 2 x Pebbles (there should be 12)

c) Gather the Basic/Tier 1 Ingredients - from the Vale and Pre-Raid Quests

d) Gather the 5 Shavarath Stones - from the Pre-Raid Quests Might (Ritual Sacrifice), Battle (Running with Devils), Strategy (Let Sleeping Dust Lie), Foresight (Rainbow), and Victory (The Coalescence Chamber)

e) Take 5 Shavarath Stones and Tier 1 Ingredients to Meridia

  • Talk to xxx in the middle under the Tavern
  • Gain Access to the Altar of Fecundity below Meridia
  • Purchase 4 Ebberon Energy Orbs from the Vendor
  • Place your 5 Shavarath stones and an Energy Orb into the Altar and this Makes the Shavarath Signet Stone
  • Place Each Set of Tier 1 x Ingredients with 1 x Ebberon Energy Orb and make the 3 x Tier 2 Ingredients (Filament, Violet Taper, Jewel)
  • Place The 3 x Tier 2 Ingredients, The Shavarath Signet Stone and an Energy Cell and You will have your Green Steel Helmet

f) Talk to xxx again and gain access to the raid

Step 2 - Gather Lesser Upgrade Ingredients

a) Look up the Lesser (small) upgrade path ingredients (Wiz VI & Cha Skills +1 Helm)

  • Ethereal + Escalation + Positive

b) Make a List of the Raw "small" Ingredients for the upgrade and the Shard of Power

  • Diluted Ethereal Essence: small Arrowhead, small Chain, small Scale, small Stone, Low Energy Cell
  • Inferior Focus of Positive Energy: small Arrowhead, small Bone, small Scales, small Stone, Low Energy Cell
  • Cloudy Gem of Escalation: small Chain, small Scales, small Shrapnel, small Stone, Low Energy Cell
  • Shard of Power - Found in the first Chest of the Raid.(The Shard Binds on pickup)
  • Low Energy Orbs - Can be found in the first Chest of the Raid and From the Vendor at the Second part of the Raid
  • (You will use 2 extra (5 in total) for the upgrade process)

c) Collect to the "small" ingredients from the first chest in the raid

  • 2 x Arrowheads, 2 x Chain, 3 x Scales, 3 x Stones, 1 x Bone, 1 x Shrapnel (There should be 12) + 5 x Low Energy Cell, 1 x Shard of Power

Step 3 - Complete Lesser Upgrade (Altar of Invasion) Raid Part 1
(Upgrading your Green Steel Item will bind it to you, like equipping it)

a) Take the ingredients to the Altar of Invasion at the end of the first part of the Raid

b) Make the Gem, Focus and Essence

  • Place the ingredients for each item (Separately) with the Low Energy Orb into the Altar of Invasion (3 times) and Create the 3 Items

c) Make the Imbued Shard of Power

  • Take the Shard of Power (You have to have found one of these in the first raid chest at some time) and the 3 x Ingredients from above and a Low Energy Orb into the altar of invasion and make the Imbued Shard of Power

d) Make the first Upgrade (item binds)

  • Put the Shard of Power, Green Steel Item, and a low energy orb into the altar of Invasion and Make your first upgrade.
    • the Low Energy Orbs can be bought at the vendor in the third part of the raid so don't plan on buying them at the site of the first upgrade!
  • No you cannot go back to the first altar once your reach the second Altar (and Vendor)

Step 4 - Gather Medium Upgrade Ingredients

a) Look up the Medium upgrade path ingredients (Spell Power (+50 spell pts), +2 Cha Skill)

  • Ethereal + Escalation + Positive

b) Make a List of the Raw "medium" Ingredients for the upgrade and the Shard of Power

  • Ethereal Essence: medium Arrowhead, medium Chain, medium Scale, medium Stone, Medium Energy Cell
  • Focus of Positive Energy: medium Arrowhead, medium Bone, medium Scales, medium Stone, Medium Energy Cell
  • Gem of Escalation: medium Chain, medium Scales, medium Shrapnel, medium Stone, Medium Energy Cell
  • Shard of Great Power - Found in the second Stage Chests of the Raid.(The Shard Binds on pickup)
  • Medium Energy Orbs - Can be found in the first Chest of the Raid and From the Vendor* (will need charging) at the Second part of the Raid
    • To charge a Depleted Medium Energy Cell you need a junk WEAPON of +6 or better rating and combine it in the Altar of Subjugation(You will use 2 extra (5 in total) for the upgrade process)

b) Collect to the "medium" ingredients from the first chest in the raid

  • 2 x Arrowheads, 2 x Chain, 3 x Scales, 3 x Stones, 1 x Bone, 1 x Shrapnel (There should be 12) + 5 x Medium Energy Cell, 1 x Shard of Power

Step 5 - Complete Great (Medium) Upgrade (Altar of Subjugation) Raid Part 3
(Part 2 of the Raid has no Altar)

a) Take the ingredients to the Altar of Subjugation at the end of the Second part of the Raid

b) Make the Gem, Focus and Essence

  • Place the ingredients for each item (Separately) with the Medium Energy Orb into the Altar (3 times) and Create the 3 Items

c) Make the Imbued Shard of Great Power

  • Take the Shard of Power (You have to have found one of these in the first raid chest at some time) and the 3 x Ingredients from above and a Low Energy Orb into the altar and make the Imbued Shard of Great Power

d) Make the second Upgrade

  • Put the imbued Shard of Great Power, Green Steel Item, and a medium energy orb into the altar and Make your Second upgrade.


Tier 3 Upgrade (Supreme) details to come, but virtually mimics the Medium (Great) upgrade with large components, High energy cells and Shard of Supreme Power. (I am unsure if there is a vendor for energy cells at part 4 of the raid)

This page was last modified 22:43, 20 August 2008.