Eldritch Rituals Cookbook
From DDO Compendium
Contents |
INTRODUCTION TO CRAFTING AND THE ELDRITCH RITUALS
Following is a guide and a compilation of recipes and information for the new "Crafting" system I am not claiming ownership or creation of any of their information but am just providing a compiling service
INTRODUCTION
If you want the full introduction to the system please visit this link Turbine - "An Official Beginners Guide to The Eldritch Device"
Firstly there are Two types of Eldritch Device. The first is the Stone of Change found near the marketplace bank in Stormreach.
The Second are the Raid Loot Crafting Altars, including the Altar of Fecundity under Meridia, the Altar of Invasion in the first part of the Shroud Raid, The Altar of Subjugation in the third part of the raid and the Altar of Devastation in the fifth part (and end) of the Raid.
The Stone of Change - can be used to convert some items (eg 10 Flawed Siberys shards to Imperfect Siberys Shards) and in "Rituals" such as the Adamantine Ritual to improve the Hardness and Durability of items and weapons. Recipes for the stone of change can be found several paragraphs down.
Raid Loot Crafting Altars - "There are several steps to creating your own loot and upgrading that item, so let’s see how it works." Everything starts with ingredients. Find basic (Tier 1) ingredients and using the recipes below, upgrade them to Tier 2 ingredients and then use them to make or upgrade a Green Steel Item. Recipes are not physical items you find in the game, they’re simply known combinations of ingredients that successfully produce another item or ingredient.
The Green Steel Item upgrade is part of the new raid loot mechanism so you need to be doing the Shroud Raid for many of the ingredients particularly after the manufacture of . ie. you find ingredients, make your green steel item, then upgrade the item (up to 3 times ?) to become more powerful.
There are several posts at the top of this thread that contain important information and I have linked to them as follows..or just scroll down the first few posts. You can also try the Wiki which (say that 5 times fast) contains a lot of this information in a manner/layout not possible in the forums.
STONE OF CHANGE
There is a "Stone of Change" (The Marketplace, Near the Bank) that can upgrade existing items (Ie not part of the green steel "Raid" loot)
Currently you can do several things to items on the stones of change as follows:
Binding/Attuning Ritual I
- Benefit: Binds / Attunes items so they no longer take permanent damage and can have rituals (Like the Adamantine Ritual placed on them) but it can no longer be traded.
- There is currently a bug where ML0 items require 400 Shards to Bind/Attune (400 = Lvl 20 item)
- Materials: item requires (minimum level of item ^ 2) Khyber Dragonshard Fragments eg Level 12 item need 144 Khyber Dragonshard Fragments**
Adamantine Ritual I
- Benefit: This item has been tempered by a Stone of Change using the Adamantine Ritual. It has +5 Hardness and +10 Durability.
- Further Adamantine Rituals will increase this item's Durability. (But require greater amounts of Adamantine Ore and Soul Gems)
- Materials: 10 Adamantine Ore, 10 Soul Gem: Essence of Earth, 1 Attuned Equippable Item (Items bound like raid items still need the binding/Attune Ritual before upgrading here.
Adamantine Ritual II
- Benefit: This item has been tempered by a Stone of Change using the Adamantine Ritual. +5 to Durability.
- Further Adamantine Rituals will increase this item's Durability. (But require greater amounts of Adamantine Ore and Soul Gems).
- Materials: 15 Adamantine Ore, 20 Soul Gem: Essence of Earth, 1 Attuned Equippable Item (Items bound like raid items still need the binding/Attune Ritual before upgrading here.
Alchemical Armor Eldritch Ritual
- Benefit: Grants armor a +1 dodge bonus to AC.
- Materials: Requires: Your armor, 5 Vials of Pure Water, and 15 Strings of Prayer Beads.
- Note: Stacks with Alchemical Shield Eldritch Ritual.
Alchemical Shield Eldritch Ritual
- Benefit: Grants your shield a +1 dodge bonus to AC.
- Materials: Your shield, 6 Silver Flame Hymnals, and 2 Tomes: Prophecies of Khyber.
- Note: Stacks with Alchemical Armor Eldritch Ritual.
Force Damage Ritual
- Benefit: Your weapon will do 1 point of force damage on each successful hit.
- Materials: Your weapon, 3 Luminescent Dusts, and 9 Fragrant Drowshood mushrooms.
Force Critical Ritual
- Benefit: Your weapon will do 1d4 points of force damage on each successful critical hit.
- Materials: Your weapon, 6 Sparkling Dusts, and 12 Deadly Feverblanch mushrooms.
Resistance Ritual
- Benefit: Your jewelry item will give you a +1 competence bonus to saves.
- Materials: Your jewelry accessory, 4 Lightning-Split Soarwoods, and 22 Funerary Tokens.
Basic Stone of Change Conversion Recipes
- 100 Siberys Dragonshard Fragments : Flawed Siberys Dragonshard
- 10 Flawed Siberys DragonShards... : Imperfect Siberys Dragonshard
- 10 Imperfect Siberys DragonShards : Siberys Dragonshard
Trap the Soul Ingredients
(extra info from Angelus_dead - read this link before wasting shards on the spell)
- 1000 Khyber Dragonshard Fragments : 10 Tiny Khyber Dragonshards (10 HD)
- 100 Tiny Khyber Dragonshards..... : 20 Small Khyber Dragonshards (20 HD)
- 20 Small Khyber Dragonshards..... : 8 Average Khyber Dragonshards (30 HD)
- 10 Small Khyber Dragonshards..... : 4 Average Khyber Dragonshards (30 HD)
- Small Khyber Shards - you need these for the first Adamantine Ritual - Earth Elemental (CR 7): Essence of Earth
"It is suspected that once the scholars fully understand the powers of the device, we’ll even be able to change effects on existing items as well as shatter shards into fragments, but these are dangerous powers which must be studied further, before we can attempt such deeds."
RAID LOOT CRAFTING ALTARS
The Raid Loot system for the Shroud raid is a new crafting mechanism that will be expanded on with each new module. There are 4 altars used for different stages of the crafting process. Fecundity (Under Meridia), Invasion (End of Shroud Part 1), Subjugation (End of Shroud Part 3), Devastation (End of Shroud Part 5)
Altar of Fecundity - You gain access to this altar after completing all 5 pre-raid quests.
This atar lets you make special ingredients (Tier 2) using ingredients found in The Veil and pre-raid quests.
The Tier 2 ingredients can be used to make Green Steel Weapons or Items that form the basis for upgrading during the Shroud Raid.
Wielding or wearing the Green Steel Item binds it to your Character.
Altar of Invasion - You gain access to this altar after completing part 1 of the Shroud raid. This atar lets you make special ingredients (Tier 2) using ingredients found in The Shoud Part 1 Left Hand Chest (small ingredients). The Tier 2 Invasion ingredients can be used to upgrade your Green Steel Weapons or Items to the First/Tier 1/Small upgrade. Upgrading your Green Steel Item or Weapon binds it to your character.
Altar of Subjugation - You gain access to this altar after completing part 3 of the Shroud raid. This atar lets you make special ingredients (Tier 2) using ingredients found in The Shoud Part 2 and 3 Chests (medium ingredients). The Tier 2 Subjugation ingredients can be used to upgrade your Green Steel Weapons or Items (Which must have already had the first upgrade applied) to the Second/Tier 2/Medium upgrade.
Altar of Devastation - You gain access to this altar after completing part 5 of the Shroud raid. This atar lets you make special ingredients (Tier 2) using ingredients found in The Shoud Part 4 and 5 Chests (large ingredients). The Tier 2 Devatastation ingredients can be used to upgrade your Green Steel Weapons or Items (Which must have already had the first and second upgrade applied) to the Third/Tier 3/Large upgrade.
Altar of Fecundity - Green Steel Item & Weapon Manufacture
This altar is in Meridia, Under the Tavern. You gain access once completeing the 5 pre-raid quests and talking to Ve?????. Ve??????? will give you some componenets for a trial run...Dirt, xxxx, xxxx, xxxxx, xxx energy orb. Put these into the Altar of Fecundity and Mix them and take the resultant item back to Ve???. It's a good idea to ensure you have all your ingredients in your ingredient bag before talking to her so you dont get the trial ingredients mixed up. The trial ingredients are just part of the process and dont give you anything useful except to progress the mini quest to gain access to the raid.
You will hopefully have found the following ingredients during your Veil and Veil Adventure Questing.
Fecundity Raw Ingredients :
Bitterscrub (Fungus) - Chipmunk (Funk) - Glistening (Pebble) - Green Briar (Twigs) - Lammanian Lily (Petals) - Locus (Husk).
Collect these RAW ingredients to make your "Fecundity" manufactured ingredients that are used for making your Green Steel Item. Remember you can have multiple Green Steel Items but you will need a signet stone (created from the 5 pre-raid stones) for each green item you make.
| The Veil Rare Encounters | Husk and Petals |
| Let Sleeping Dust Lie | Husk and Funk |
| Ritual Sacrifice | Petals and Fungi |
| Rainbow in the Dark | Pebble and Twig |
| Running with Devils | Pebble and Fungi |
| Coalescent Chamber | Funk and Twig |
Tier 2 Ingredients
RAW "Fecundity" ingredients can be combined to make "Tier 2" or Manufactured Ingredients using an Ebberon Energy Orb purchased from the vendor next to the altar.
| Tier 2 Ingredient | Tier 1 Ingredients | Orb Type | Used in the creation of |
|---|---|---|---|
| (Filaments) of Toil | Husk, Twig, Petals, Pebbles | Energy Orb | (Items) |
| (Ore) of Travail | Funk, Pebble, Twig, Husk | Energy Orb | (Weapons) |
| Taper (Blue) | Fungi , Pebble, Twig, Funk | Energy Orb | (Dagger, Scepter, Khopesh, Thrown Hammer) |
| Taper (Red) | Funk , Pebble, Petals, Twig | Energy Orb | (Greatsword, Maul, Longsword, Warhammer) |
| Taper (Yellow) | Fungi , Pebble, Twig, Husk | Energy Orb | (Morningstar, Longbow, Great Crossbow, Shortsword) |
| Taper (Violet) | Funk , Pebble, Petals, Husk | Energy Orb | (Necklace, Helm, Goggles, Bracers) |
| Taper (Green) | Fungi , Pebble, Twig, Petals | Energy Orb | (Gloves, Boots, Cloak, Belt) |
| Wonderous (Balm) | Fungi , Petals, Husk, Twig | Energy Orb | (Morningstar, Greatsword, Dagger, Necklace, Gloves) |
| Wonderous (Balm) | Fungi , Pebble, Petals, Husk | Energy Orb | (Morningstar, Greatsword, Dagger, Necklace, Gloves) |
| Wonderous (Jewel) | Fungi , Funk, Husk, Twig | Energy Orb | (Shortsword, Maul, Scepter, Helm, Boots) |
| Wonderous (Jewel) | Fungi , Funk, Husk, Pebbles | Energy Orb | (Shortsword, Maul, Scepter, Helm, Boots) |
| Wonderous (Oil) | Funk, Petals, Husk, Fungi | Energy Orb | (Great Crossbow, Warhammer, Khopesh, Goggles, Cloaks) |
| Wonderous (Oil) | Funk, Petals, Husk , Twig | Energy Orb | (Great Crossbow, Warhammer, Khopesh, Goggles, Cloaks) |
| Wonderous (Scarab) | Fungi , Funk. , Petals, Pebbles | Energy Orb | (Longbow, Longsword, Throwing Hammer, Bracers, Belt) |
| Wonderous (Scarab) | Fungi , Funk, Petals, Twig | Energy Orb | (Longbow, Longsword, Throwing Hammer, Bracers, Belt) |
- There is no difference to the item if you use either recipe where 2 exist for the ingredient.
Green Steel Item and Weapon Recipes
The Fecundity Manufactured ingredients can be combined to create Green Steel Blanks (weapons and Equipment) for upgrade in the Raid. All of the Green Steel Blanks require a Shavarath Signet Stone, created using the five bound stones gained from the end chest in the pre-raids
| Might | Ritual Sacrifice |
| Battle | Running with Devils |
| Strategy | Let Sleeping Dust Lie |
| Foresight | Rainbow in the Dark |
| Victory | The Coalescense Chamber |
Steps to creation of Green Steel Item:
- a) Create Tier 2 Ingredients Required (You will need 3 as per the chart below)
- b) Comvert Shavarath Stones into a Signet stone in the Altar of Fecundity (all 5 Stones and Mix)
- c) Combine 3 Tier 1 ingredients, Signet Stone and Enrgy Orb...Press "Mix Magically"
The Green Steel Blank Recipe’s are powered by an Ebberon (Energy Orb) (or a Splintered Horn for Mod 7 Recipes) which can be purchased at the altar. You will need a Signet stone for each Item / Weapon you wish to create.
Green Steel Weapons
| +5 Green Steel Morningstar (1d10) | Ore | Yellow | Balm | Energy Orb | Signet |
| +5 Green Steel Shortsword (1d8) | Ore | Yellow | Jewel | Energy Orb | Signet |
| +5 Green Steel Great Crossbow | Ore | Yellow | Oil | Energy Orb | Signet |
| +5 Green Steel Longbow(1d10) | Ore | Yellow | Scarab | Energy Orb | Signet |
| +5 Green Steel Greatsword (3d6) | Ore | Red | Balm | Energy Orb | Signet |
| +5 Green Steel Maul (2d8) | Ore | Red | Jewel | Energy Orb | Signet |
| +5 Green Steel Warhammer | Ore | Red | Oil | Energy Orb | Signet |
| +5 Green Steel Longsword | Ore | Red | Scarab | Energy Orb | Signet |
| +5 Green Steel Dagger | Ore | Blue | Balm | Energy Orb | Signet |
| +5 Green Steel Scepter | Ore | Blue | Jewel | Energy Orb | Signet |
| +5 Green Steel Khopesh (1d10) | Ore | Blue | Oil | Energy Orb | Signet |
| +5 Green Steel Throw Hammer | Ore | Blue | Scarab | Energy Orb | Signet |
| +5 Green Steel Dwarven Axe (2d8) | Ore | Yellow | Balm | Large Horn | Signet |
| +5 Green Steel Hand Axe (1d ) | Ore | Yellow | Balm | Medium Horn | Signet |
| +5 Green Steel Battle Axe | Ore | Yellow | Jewel | Large Horn | Signet |
| +5 Green Steel Bastard Sword (1d ) | Ore | Yellow | Jewel | Medium Horn | Signet |
| +5 Green Steel Greataxe (3d6) | Ore | Yellow | Oil | Large Horn | Signet |
| +5 Green Steel Kukri (1d6) | Ore | Yellow | Oil | Medium Horn | Signet |
| +5 Green Steel Falcion | Ore | Yellow | Scarab | Large Horn | Signet |
| +5 Green Steel Kama (1d6) | Ore | Yellow | Scarab | Medium Horn | Signet |
| +5 Green Steel Rapier (1d8) | Ore | Red | Balm | Large Horn | Signet |
| +5 Green Steel Light Pick (1d6) | Ore | Red | Balm | Medium Horn | Signet |
| +5 Green Steel Heavy Pick (1d8) | Ore | Red | Jewel | Large Horn | Signet |
| +5 Green Steel Light Mace | Ore | Red | Jewel | Medium Horn | Signet |
| +5 Green Steel Throwing Axe (1d8) | Ore | Red | Oil | Large Horn | Signet |
| +5 Green Steel Quaterstaff (1d8) | Ore | Red | Oil | Medium Horn | Signet |
| +5 Green Steel Shuriken(1d3) | Ore | Red | Scarab | Large Horn | Signet |
| +5 Green Steel Heavy Mace | Ore | Red | Scarab | Medium Horn | Signet |
| +5 Green Steel Heavy Repeater | Ore | Blue | Balm | Large Horn | Signet |
| +5 Green Steel Sickle | Ore | Blue | Balm | Medium Horn | Signet |
| +5 Green Steel Scimitar (1d8) | Ore | Blue | Jewel | Large Horn | Signet |
| +5 Green Steel Heavy Crossbow | Ore | Blue | Jewel | Medium Horn | Signet |
| +5 Green Steel Shortbow (1d ) | Ore | Blue | Oil | Large Horn | Signet |
| +5 Green Steel Light Crossbow | Ore | Blue | Oil | Medium Horn | Signet |
| +5 Green Steel Light Repeater (1d10) | Ore | Blue | Scarab | Large Horn | Signet |
| +5 Green Steel Throwing Dagger | Ore | Blue | Scarab | Medium Horn | Signet |
Green Steel Weapons are higher damage than normal.
Green Steel Equipment
| Green Steel Weave Necklace | Filament | Violet | Balm | Energy Orb | Signet |
| Green Steel Weave Helm | Filament | Violet | Jewel | Energy Orb | Signet |
| Green Steel Weave Goggles | Filament | Violet | Oil | Energy Orb | Signet |
| Green Steel Weave Bracers | Filament | Violet | Scarab | Energy Orb | Signet |
| Green Steel Weave Gloves | Filament | Green | Balm | Energy Orb | Signet |
| Green Steel Weave Boots | Filament | Green | Jewel | Energy Orb | Signet |
| Green Steel Weave Cloak | Filament | Green | Oil | Energy Orb | Signet |
| Green Steel Weave Belt | Filament | Green | Scarab | Energy Orb | Signet |
There is a limitation on Green Steel Weave Equipment items that you cannot wear more than 1 at a time or you will receive a negative effect unless they are cleansed. An Essence of Clensing can be taken as your 20th Shroud completeion reward. (Be prepared to give up a +3 tome option though)
More information on Cleansing an item:
A bound cleansing stone is guaranteed on each 20th (multiple) reward list (as the last item) the cleansing stone can be applied at the Devestation (part 5 of shroud) altar to any greenweave/steel equipment regardless of its current upgraded level. cleansing an unbound greensteel/weave item does not currently bind it... so it can be cleansed by one character and then mailed/transferred.
The SHROUD and Altars of "Invasion", "Subjugation", and "Devastation"
The next set of ingredients and altars are found in The Shroud.
Each section of the raid ends with a chest and at the end of sections 1,3,5 you can upgrade your green steel item.
Each section corresponds to a particular altar and set of componets for that altar.
The atars are Invasion, Subjugation and Devastaion respectively and the ingredients used in each altar are small, medium and large versions of the same components. The recipe's for each Altar Tier 2 / Manufactured ingredients is the same, except for the size/version of the raw ingredient.
Each Item/Weapon upgrade requires a Shard of Power (Diferent version for each Altar) which binds when you pick it up from the chest.
Ingredeints found during the raid are as follows: Devil (Scales), Gnawed (Bones), Twisted (Shrapnel), Glowing (Arrow)heads, Length of Infernal (Chain), Sulfurous (Stone), Splintered (Horn), Shard of Power, Energy Cell, Depleted Energy Cell. The Splintered Horn is currently an unused component possibly for future use.
Altar of Invasion – "This item is humming like the Altar of Invasion"
This altar is at the end of the first part of the shroud raid. There are 2 chests at the end of this stage. The left chest may contain RAW "small" ingredients. This is the only place to find small components for the first stage of crafting your green steel item. You will need to have enough low energy orbs to craft items you want at this altar as they cannot be purchased until the 3rd part of the raid (but may be found in the chest).
Altar of Subjugation – "This item is humming like the Altar of Subjugation"
This altar is at the end of the third part of the shroud raid. There are 2 chests at the end of the second stage and up to 4 chests at the end of the third stage. These chest may contain RAW "medium" ingredients. You will need to have enough Medium energy cells to craft items and ingredients you require at this altar as you can only purchase depleted Medium energy cells from the vendor. Depleted Energy Cells can be upgraded in the altar with a spare weapon (melee) of rating +6 to +10 which is destroyed on upgrade.
Altar of Devastation – "This item is humming like the Altar of Devastation"
This altar is at the end of the fith part of the shroud raid. There are 2 chests at the end of thie fourth stage and 2 chests at the end of the fifth (and final stage). These chest may contain RAW "Large" ingredients. You will need to have enough Large energy cells to craft items and ingredients you require at this altar as you can only purchase depleted Medium energy cells from the vendor at part three (Subjugation Altar). Depleted Energy Cells can be upgraded in the altar with a spare weapon (melee) of rating +6 to +10 which is destroyed on upgrade.
Raid Tier 2 Manufactured Ingredients The Tier 2 Raid Ingredient Recipies are the same for each Raid Altar, Only the name of the Tier 2 ingredients changes to indicate a more superior version (see naming chart below) and the Tier 1 ingredients are rated as Small (Invasion), Medium (Subgujation), Large (Devastation)
| Ingredient | Invasion (Small) | Subjugation (Medium) | Devastation (Large) |
|---|---|---|---|
| Energy Orb | Low Energy Cell | Medium Energy Cell | Superior Energy Cell |
| Focus | Inferior Focus of "X" | Focus of "X" | Superior Focus of "X" |
| Essence | Diluted "X" Essence | "X" Essence | Pure "X" Essence |
| Gem | Clouduy Gem of "X" | Gem of "X" | Flawless Gem of "X" |
| Shard of Power | Shard of Power | Shard of Great Power | Shard of Supreme Power |
| Focus of Air | Arrow | Bone | Shrapnel | Stone | Energy Orb |
| Focus of Earth | Arrow | Bone | Chain | Shrapnel | Energy Orb |
| Focus of Fire | Arrow | Bone | Scale | Shrapnel | Energy Orb |
| Focus of Water | Arrow | Bone | Chain | Scales | Energy Orb |
| Focus of Negative Energy | Arrow | Chain | Shrapnel | Stone | Energy Orb |
| Focus of Positive Energy | Arrow | Bone | Scales | Stone | Energy Orb |
| Ehtereal Essence | Arrow | Chain | Scale | Stone | Energy Orb |
| Material Essence | Arrow | Scales | Shrapnel | Stone | Energy Orb |
| Gem of Dominion | Bone | Chain | Scales | Shrapnel | Energy Orb |
| Gem of Escalation | Chain | Scales | Shrapnel | Stone | Energy Orb |
| Gem of Opposition | Bone | Chain | Scale | Stone | Energy Orb |
Once you have chsen your upgrade path and created the 3 Tier 2 ingredients (above) required. You can imbue a shard of power with the 3 ingredients and a power cell. You then need to upgrade your item with the imbued shard and another energy cell.
Thanks to Willphase and his guild (and the whole community) it has been determined that a special upgrade can be performed at the third altar using 2 imbued shards of power. This discussion can be found here.
If you have chosen a mixed focus on the first 2 upgrades (eg. Positive and Acid = Mineral I Item) you can then mix an Acid imbued shard and a Positive imbued Shard and a Large Energy Cells to greate a Mineral II Imbued shard that allows the Tier 3 upgrade to take on a special bonus feature. There is a chart under the Tier 3 Upgrades identifying the combinations and recipes.
Note: 2 shards are not requied if you choose a single focus upgrade path eg Positive + Positive + Positive to gain a special Tier 3 bonus.
You will only gain 1 Tier 3 normal effect from dual shard upgrades. One effect will dominate based on the "Dominant Focus" chart below the tier 3 specail bonuses below.
Imbued Shard of Power Formulation
At Each Altar You Can Upgrade Your Green Steel Item / Weapon
For Each Upgrade Tier you will need to:
- Create the 3 ingredients for the required effect.
- Imbue the Shard of Power with the 3 x Tier 2 Ingredients and and Energy Orb
- Combine the Imbued Shard of Power, Energy Orb and Greensteel Item / Weapon for the upgrade
- At Tier 3, If you have taken a Mixed Foci upgrade path you can add 2 imbued shards of power to the item for a specai effect.
Altar of Invasion - Tier 1 / Small Upgrade
When you make the first (small) upgrade it is granted an "affinity" which will effect the items powers when combined with the next tier (medium)The Affinity Property granted to items is equal to the focus ( Fire, Water, Air, Earth, Positive, Negative) used in the upgrade. Affinities combine at the second Tier upgrade to grant a bonus effect.
| TIER 2 INGREDIENTS | EFFECT ON WEAPON | EFFECT ON ITEM |
|---|---|---|
| Material + Dominion + Fire | Fire (d6) | Minor Fire Guard |
| Material + Dominion + Water | Frost (d6) | Minor Ice Guard |
| Material + Dominion + Air | Shock (d6) | Minor Lightning Guard |
| Material + Dominion + Earth | Acid (d6) | Minor Acid Guard |
| Material + Dominion + Positive | Holy (2d6) | Minor Good Guard |
| Material + Dominion + Negative | Unholy (2d6) | Minor Evil Guard |
| Material + Escalation + Fire | +6 Dex | +1 Dex Skills +10 HP^ |
| Material + Escalation + Water | +6 Str | +1 Str Skills +10 HP^ |
| Material + Escalation + Air | +6 Dex | +1 Dex Skills +10 HP^ |
| Material + Escalation + Earth | +6 Con | +1 Con Skills +10 HP^ |
| Material + Escalation + Positive | +6 Con | +1 Con Skills +10 HP^ |
| Material + Escalation + Negative | +6 Str | +1 Str Skills +10 HP^ |
| Material + Opposition + Fire | 10% Fire Absorb | Greater Fire Resistance |
| Material + Opposition + Water | 10% Cold Absorb | Greater Cold Resistance |
| Material + Opposition + Air | 10% Lightning Absorb | Greater Lightning Resistance |
| Material + Opposition + Earth | 10% Acid Absorb | Greater Acid Resistance |
| Material + Opposition + Positive | 15% Healing Amplificate | Lesser Regeneration* (1HP/Min) |
| Material + Opposition + Negative | 15% Neg Enrgy Absorb | Blindness and Disease Immunit |
| Ethereal + Dominion + Fire | Improved Combustion VI | Fire Lore |
| Ethereal + Dominion + Water | Improved Glaciation VI | Cold Lore |
| Ethereal + Dominion + Air | Improved Magnetism VI | Lightning Lore |
| Ethereal + Dominion + Earth | Improved Corrosion VI | Acid Lore |
| Ethereal + Dominion + Positive | Improved Devotion VI | Healing Lore |
| Ethereal + Dominion + Negative | Improved Nullificat VI | Void Lore |
| Ethereal + Escalation + Fire | +6 Int | Wiz VI & Int Skill +1^ |
| Ethereal + Escalation + Water | +6 Wis | Wiz VI & Wis Skill +1^ |
| Ethereal + Escalation + Air | +6 Cha | Wiz VI & Cha Skill +1^ |
| Ethereal + Escalation + Earth | +6 Wis | Wiz VI & Wis Skill +1^ |
| Ethereal + Escalation + Positive | +6 Cha | Wiz VI & Cha Skill +1^ |
| Ethereal + Escalation + Negative | +6 Int | Wiz VI & Int Skill +1^ |
| Ethereal + Opposition + Fire | +1 AC Insight Bonus | +5 Reflex Save |
| Ethereal + Opposition + Water | +1 AC Insight Bonus | +5 Will Save |
| Ethereal + Opposition + Air | +1 AC Insight Bonus | +5 Reflex Save |
| Ethereal + Opposition + Earth | +1 AC Insight Bonus | +5 Fortitude Save |
| Ethereal + Opposition + Positive | +1 AC Insight Bonus | +5 Will Save |
| Ethereal + Opposition + Negative | +1 AC Insight Bonus | +5 Fortitiude Save |
^Indicates the bonus stacks with similar bonuses on other tier upgrades
"Insight Bonus does not Stack with other Tier Insight Bonus or Parry on weapons
*Regeneration does not stack with other Tier Regeneration or Regen from other items
*Regeneration requires Warforged to have 100% Bonus to Healing to work (Healers Frient, Finger Necklace etc.)
Altar of Subjugation - Tier 2 / Medium Upgrade
When you make the second (medium) upgrade it is granted an "Aspect" which provides a special bonsu and determine the requirments for the thierd Tier special effect. The Aspect Property granted to items is created due to the combination of the two focuses used so far in the upgrade. ( Fire, Water, Air, Earth, Positive, Negative) Aspect Effects are listed below the second tier upgrade powers.
| Material + Dominion + Fire | Flaming Burst | Lesser Fire Guard |
| Material + Dominion +Water | Icy Burst | Lesser Frost Guard |
| Material + Dominion + Air | Shocking Burst | Lesser Shock Guard |
| Material + Dominion + Earth | Acid Burst | Lesser Acid Guard |
| Material + Dominion + Positive | Good Burst | Lesser Good Guard |
| Material + Dominion + Negative | Evil Burst | Lesser Evil Guard |
| Material + Escalation + Fire | +1 Dex Bonus^ | +2 Dex Skills +15 HP^ |
| Material + Escalation + Water | +1 Str Bonus^ | +2 Str Skills +15 HP^ |
| Material + Escalation + Air | +1 Dex Bonus^ | +2 Dex Skills +15 HP^ |
| Material + Escalation + Earth | +1 Con Bonus^ | +2 Con Skills +15 HP^ |
| Material + Escalation + Positive | +1 Con Bonus^ | +2 Con Skills +15 HP^ |
| Material + Escalation + Negative | +1 Str Bonus^ | +2 Str Skills +15 HP^ |
| Material + Opposition + Fire | 15% Fire Dam Absorb | +5 Fire Resistance^ |
| Material + Opposition + Water | 15% Cold Dam Absorb | +5 Cold Resistance^ |
| Material + Opposition + Air | 15% Elect Dam Absorb | +5 Electrical Resistance^ |
| Material + Opposition + Earth | 15% Acid Dam Absorb | +5 Acid Resistance^ |
| Material + Opposition + Positive | 20% Healing Amplificate | Improved Regeneration*(1HP/30Sec) |
| Material + Opposition + Negative | 20% Negative Engy Absorb | Fear Immunity, Proof Against Poison |
| Ethereal + Dominion + Fire | Greater Combustion VI | Greater Fire Lore |
| Ethereal + Dominion + Water | Greater Glaciation VI | Greater Cold Lore |
| Ethereal + Dominion + Air | Greater Magnetism VI | Greater Lightning Lore |
| Ethereal + Dominion + Earth | Greater Corrosion VI | Greater Acid Lore |
| Ethereal + Dominion + Positive | Greater Devotion VI | Greater Healing Lore |
| Ethereal + Dominion + Negative | Greater Nullification VI | Greater Void Lore |
| Ethereal + Escalation + Fire | : +1 Int.Bonus^ | +50 spell pts^, +2 Int Skill^ |
| Ethereal + Escalation + Water | +1 Wis.Bonus^ | +50 spell pts^, +2 Wis Skill^ |
| Ethereal + Escalation + Air | +1 Cha Bonus^ | +50 spell pts^, +2 Cha Skill^ |
| Ethereal + Escalation + Earth | +1 Wis Bonus^ | +50 spell pts^, +2 Wis Skill^ |
| Ethereal + Escalation + Positive | +1 Cha Bonus^ | +50 spell pts^, +2 Cha Skill^ |
| Ethereal + Escalation + Negative | +1 Int Bonus^ | +50 spell pts^, +2 Int Skill^ |
| Ethereal + Opposition + Fire | +2 AC Insight Bonus" | +1 Reflex Save^ |
| Ethereal + Opposition + Air | +2 AC Insight Bonus" | +1 Reflex Save^ |
| Ethereal + Opposition + Earth | +2 AC Insight Bonus" | +1 Fortitude Save^ |
| Ethereal + Opposition + Positive | +2 AC Insight Bonus" | +1 Will Save^ |
| Ethereal + Opposition + Negative | +2 AC Insight Bonus" | +1 Fortitude Save^ |
^^Elementa Burst (Cold, Fire, Acid, Lightning) - 1d6 on hit + on Crit 1d10 + 1d10 per crit X above 2
^^Energy Burst (Good, Evil) - 1d6 on hit + on Crit 3d6 + 1d6 per crit X above 2
^Indicates the bonus stacks with similar bonuses on other tier upgrades
"Insight Bonus does not Stack with other Tier Insight Bonus or Parry on weapons
*Regeneration does not stack with other Tier Regeneration or Regen from other items
*Regeneration requires Warforged to have 100% Bonus to Healing to work (Healers Frient, Finger Necklace etc.)
Tier 2 / Medium Aspect Bonus Effect
Upgrade order of focus is not important in granting Aspect Bonus Effect
| Aspect Bonus Created | Foci | Foci | Bonus Effect (All spells at lvl 16) |
|---|---|---|---|
| Aspect of Fire | Fire | Fire | Delayed Blast Fireball x 3 |
| Aspect of Water | Water | Water | Panacea (Cleric Spell) x 3 |
| Aspect of Air | Air | Air | Haste x 3 |
| Aspect of Earth | Earth | Earth | Summon Dense Earth Elemental (CR12) x 2 |
| Aspect of Positive Energy | Positive | Positive | True Ressurection x 1 |
| Aspect of Negative | Negative | Negative | Symbol of Weakness x 3 |
Order of the foci used to get the effect does not matter.
| Aspect Bonus Created | Foci | Foci | Bonus Effect (All spells at lvl 16) |
|---|---|---|---|
| Aspect of Radiance | Fire | Positive | Sunburst x 2 |
| Aspect of Ash | Fire | Negative | Waves of Exhaustion x 3 |
| Aspect of Magma | Fire | Earth | Meteor Swarm x 1 |
| Aspect of Smoke | Fire | Air | Displacment x 3 |
| Tempered | Fire | Water | +7 Intim, +10 Concen, +7 Repair (+ Toughness and Durability) |
| Aspect of Mineral | Earth | Positive | Stone Skin x 2 |
| Aspect of Dust | Earth | Negative | Disintergrate x 3 |
| Aspect of Ooze | Earth | Water | Cloudkill x 3 |
| Balance of Earth and Sky | Earth | Air | +3 Deflection, +3 Resistance, +11 Balance |
| Aspect of Ice | Water | Air | Polar Ray x 2 |
| Aspect of Water | Water | Positive | Solid Fog x 3 |
| Aspect of Salt | Water | Negative | Horrid Wilting x 3 |
| Aspect of Lightning | Air | Positive | Chain Lightning x 3 |
| Aspect of Vaccum | Air | Negative | Destruction x 3 |
| Existential Stalemate | Positive | Negative | Wisdom +6, Diplomacy +10, Haggle +10 |
Altar of Devastation - Tier 3 / Large Upgrade
When you make the third (large) upgrade it MAY be granted an Sepcial Bonus Effect. All items created at tier 2 can gain a special effect using the right focus combinations for the final upgrade. Single Foci Upgrades are the easiest, just pick the same Focus for your third upgrade. Mixed Foci upgrades are a little more tricky and can yield a more powerful bonus. Mixed Foci upgrades require 2 shards of power to be imbued and combined to creat a "super shard" which is then combined with the item. Special Bonus Effects are listed below the third tier upgrade powers.
| Material + Dominion + Fire | Flaming Burst | Fire Guard |
| Material + Dominion +Water | Icy Burst | Ice Guard |
| Material + Dominion + Air | Shocking Burst | Lightning Guard |
| Material + Dominion + Earth | Acid Burst | Acid Guard |
| Material + Dominion + Positive | Good Burst | Good Guard |
| Material + Dominion + Negative | Evil Burst | Evil Guard |
| Material + Escalation + Fire | +2 Dex Bonus^ | +3 Dex Skills +20 HP^ |
| Material + Escalation + Water | +2 Str Bonus^ | +3 Str Skills +20 HP^ |
| Material + Escalation + Air | +2 Dex Bonus^ | +3 Dex Skills +20 HP^ |
| Material + Escalation + Earth | +2 Con Bonus^ | +3 Con Skills +20 HP^ |
| Material + Escalation + Positive | +2 Con Bonus^ | +3 Con Skills +20 HP^ |
| Material + Escalation + Negative | +2 Str Bonus^ | +3 Str Skills +20 HP^ |
| Material + Opposition + Fire | 15% Fire Dam Absorb | +10 Fire Resistance^ |
| Material + Opposition + Water | 15% Cold Dam Absorb | +10 Cold Resistance^ |
| Material + Opposition + Air | 15% Elect Dam Absorb | +10 Lightning Resistance^ |
| Material + Opposition + Earth | 15% Acid Dam Absorb | +10 Acid Resistance^ |
| Material + Opposition + Positive | 30% Healing Amplificate | Greater Regeneration*(1HP/15Sec) |
| Material + Opposition + Negative | 15% Negative Damage Absorb | Deathblock |
| Ethereal + Dominion + Fire | Superior Combustion VI | Superior Fire Lore |
| Ethereal + Dominion + Water | Superior Glaciation VI | Superior Ice Lore |
| Ethereal + Dominion + Air | Superior Magnetism VI | Superior Shock Lore |
| Ethereal + Dominion + Earth | Superior Corrosion VI | Superior Acid Lore |
| Ethereal + Dominion + Positive | Superior Devotion VI | Superior Healing Lore |
| Ethereal + Dominion + Negative | Superior Nullification VI | Superior Void Lore |
| Ethereal + Escalation + Fire | : +2 Int.Bonus^ | +100 spell pts^, +3 Int Skill^ |
| Ethereal + Escalation + Water | +2 Wis.Bonus^ | +100 spell pts^, +3 Wis Skill^ |
| Ethereal + Escalation + Air | +2 Cha Bonus^ | +100 spell pts^, +3 Cha Skill^ |
| Ethereal + Escalation + Earth | +2 Wis Bonus^ | +100 spell pts^, +3 Wis Skill^ |
| Ethereal + Escalation + Positive | +1 Cha Bonus^ | +100 spell pts^, +3Cha Skill^ |
| Ethereal + Escalation + Negative | +2 Int Bonus^ | +100 spell pts^, +3 Int Skill^ |
| Ethereal + Opposition + Fire | +4 AC Insight Bonus" | +2 Reflex Save^ |
| Ethereal + Opposition + Air | +4 AC Insight Bonus" | +2 Reflex Save^ |
| Ethereal + Opposition + Earth | +4 AC Insight Bonus" | +2 Fortitude Save^ |
| Ethereal + Opposition + Positive | +4 AC Insight Bonus" | +2 Will Save^ |
| Ethereal + Opposition + Negative | +4 AC Insight Bonus" | +2 Fortitude Save^ |
~Elemental Blast (Fire, Ice, Shock, Acid): 1d10 per crit, +1d10 per crit X + 4d6 on a nautral 20 + confirm
~Energy Blast (Positive & Negative) : 3d6 per crit, +d6 per crit X above x2 + 4d6 on a nautral 20 + confirm
^Indicates the bonus stacks with similar bonuses on other tier upgrades
"Insight Bonus does not Stack with other Tier Insight Bonus or Parry on weapons
*Regeneration does not stack with other Tier Regeneration or Regen from other items
*Regeneration requires Warforged to have 100% Bonus to Healing to work (Healers Frient, Finger Necklace etc.)
Tier 3 Large Upgrade Affinity / Aspect Bonus
If you have made a tier 2 item wit hte first 2 upgrades with the same focus there is only 1 upgrade path to gain the specil tier 3 bonus. Which is using the same foci again.
| Tier 2 Aspect Bonus Name | Shard Foci | Bonus Effect (on Equipment/Item) |
|---|---|---|
| Aspect of Fire I | Fire | Incineration (Guard) |
| Aspect of Water I | Water | Crushing Wave (Guard) |
| Aspect of Air I | Air | Air Guard# (Guard) |
| Aspect of Earth I | Earth | Earthgrab (Good Guard*) |
| Aspect of Positive Energy I | Positive | Greater Disruption (Guard) |
| Aspect of Negative I | Negative | Slay Living (Guard) |
NOTE: Special effects seem to occur about 1% of the time.
* Earth Bonus on item is not shown, possbile bug, but good guard damage is occuring in combat log.
# Possible Bug, Should not be Guard (ie on being hit) effect on weapon.
Combined Focus Aspect 3rd Tier Upgrades
To gain the special bonus for Tier 3 Combined Focus Upgrades require you to Imbue 2 Shards of power, combine them then use the resultant supershard to combine with the weapon. Only 1 Tier 3 Effect will "dominate" in the super shard. I have shown the dominant foci as the first foci listed in the shard combination.
Important Note: You must use the same Gem and Essence in the Supershard to cain the bonus effect on your weapon or item. Steps to creat the super shard.
- Add Essence, Gem and Foci to a supreme shard of power with Large energy cell to create the first shard.
- Add Essence, Gem and Foci to a supreme shard of power with Large energy cell to create the second shard.
- Add the two imbued shards (order does not matter) and a large energy cell and mix to create the super shard
- The resultant shard description will show the dominant foci and combination aspect name, not the name of the final upgrade. (e.g. the Earth & positive Supershard will be shown as Mineral II)
- Add the supershard to your tier 2 weapon and a large energy cell and Mix....
Only combinations on this table work. Do not add a different supershard than listed to your Tier 2 item unles you wish to waste the 12 ingredients.
| Tier 2 Bonus Name | Dominant Shard | Shard | Tier 3 Bonus Name | Effect on Weapon / Accesory |
|---|---|---|---|---|
| Aspect of Radiance | Fire | Positive | Element of Radiance | Radiance / Accessory |
| Aspect of Ash | Fire | Negative | Element of Ash | Weapon /Accessory |
| Aspect of Magma | Fire | Earth | Element of Magma | Magma Surge / Magma Surge Guard |
| Aspect of Mineral | Positive | Earth | Element of Mineral | Weapon / Accessory |
| Aspect of Dust | Earth | Negative | Element of Dust | Weapon / Accessory |
| Aspect of Ooze | Earth | Water | Element of Ooze | Weapon / Sundring Ooze Gurad |
| Aspect of Ice | Air | Water | Element of Ice | Freezing Ice / Freezing Ice Guard |
| Aspect of Salt | Water | Negative | Element of Salt | Corrosive Salt / Accessory |
| Aspect of Steam | Water | Positive | Element of Steam | Weapon / Steam Guard |
| Aspect of Smoke | Fire | Air | Element of Smoke | Smoke Screen / Smoke Screen |
| Aspect of Lightning | Air | Positive | Element of Lightning - Lightning Strike | Lightning Storm Guard |
| Aspect of Vaccum | Air | Negative | Element of Vaccum | Weapon / Trap the Soul Guard |
| Existential Stalemate | Positive | Negative | Concordinant Opposition | Weapon / Accessory |
| Balance of Land and Sky | Water | Fire | Elemental Mastery | Weapon / Accessory |
| Tempered | Earth | Air | Elemental Mastery | Weapon / Accessory |
Tier 3 Bonus Effect Descriptions
| Element of Fire (Accesory) | 5% Chance when hit of 250+10d10 damage to attacker Read Post |
| Element of Radiance (Weapon) | On Crit: 4d6 Light Damage & Blind Target |
| Element of Radiance (Accesory) | Unknown |
| Element of Mineral (Weapon) | Keen/Impact, Transmuting, Slicing, Increased Weapon Durability and Toughness |
| Element of Mineral (Accesory) | +5 Protection, Heavy Fortification, Increased Accesory Durability and Toughness |
| Concordinate Opposition (Weapon) | +30 Spell Points (1%) and/or +30 HP (1%) When hit by Opponent |
| Concordinate Opposition (Accesory) | +30 Spell Points (1%) and/or +30 HP (1%) When hit by Opponent |
| Element of Steam (Weapon) | Steam - ?Periodic? 2d8 +8 Untyped Damage on Hit |
| Element of Steam (Accessory) | Steam Guard - ?Periodic? 2d8 +8 Untyped Damage whn hit |
| Element of Smoke (Weapon) | Smoke Screen - Blur Effect (20%) |
| Element of Smoke (Accessory) | Smoke Screen - Blur Effect (20%) |
| Element of Magma (Weapon) | Magma Surge - % chance - Damage over time (100HP x 3 Ticks)+ Slow Enemy |
| Element of Magma (Accessory) | Magma Surge Guard - % chance - Damage over time (100HP x 3 Ticks)+ Slow Enemy |
| Element of Ash (Weapon) | Enervation ~% chance cause 1d4 negative levels no save, on hit |
| Element of Ash (Accessory) | Enervation Guard ~5% chance to cause 1d4 negative levels agains attacker no save |
| Element of Dust (Weapon) | Unknown |
| Element of Dust (Accessory) | Unknown |
| Element of Ooze (Weapon) | Unknown |
| Element of Ooze (Accessory) | Sundering Ooze Guard - ~20% Sunder (DC40) -4AC on Attacker, ~1% Summon Ooze Pet (CR12) |
| Element of Lightning (Weapon) | Lightning Strike - ~1% Chance of 550-650 Damage on Hit |
| Element of Lightning (Accesory) | Lightning Guard - ~1% Chance of 550-650 Damage when Hit |
| Element of Ice (Weapon) | Freezing Ice - ~1% Chance Freezes Target |
| Element of Ice (Accesory) | Uknown |
| Element of Vaccum (Weapon) | Unknown |
| Element of Vaccum (Accesory) | Trap the Soul Guard - Small Chance Cast "Trap the Soul" Spell CR7/20HD Version when hit |
...More to come
^Guard Effect Happen or have a chance to happen when hit by attacker
Examples
SUBJUGATION EXAMPLE ITEMS - 2 UPGRADES
- Great Commander Goggles of Existential Stalemate (Gratch) Ethereal + Escalation + Positive - Material + Opposition + Negative (Nice Cleric Goggles)
- Great Commander Goggles (LiFran66) Ethereal + Escalation + Positive - Same Recipe Used as small and medium upgrade
- Great Commander Helm (Lemric) Ethereal + Escalation + Positive - Same Recipe Used as small and medium upgrade
- Great Commander Greatsword (Dimz) Material + Dominion + Positive - Same Recipe Used as small and medium upgrade
- Great Commander Khopesh (Mavnimo) Material + Escalation + Positive - Same Recipe Used as small and medium upgrade
- Great Commander Greatsword (GPK) Material + Dominion + Positive - Same Recipe Used as small and medium upgrade
- Great Commander Longsword (Ateknogod) Ethereal + Escalation + Negative - Same Recipe Used as small and medium upgrade
- Flaming Burst Longsword of Repairing (Megaton) Material + Dominion + Water then Material + Dominion + Fire
- Great Commander Longsword (Kargon)+5 unholy GS evilburst with 3 charges of symbol of weakness
DEVASTATION EXAMPLE ITEMS - 3 Identical Focus Upgrades
- Supreme Tyrant Green Steel Bracers of Positive Energy (Mavnimo) Ethereal + Escalation + Positive x 3
- Supreme Tyrant Longsword of Positive Energy (Assio) Material + Dominion + Positive x 3
- Supreme Tyrant Green Steel Khopesh of Earth (Doktr Strangelove) Material + Dominion + Earth x 3
DEVASTATION EXAMPLE ITEMS - Mixed Focus Upgrades
- Kargons Ligning Strike Warhammer
How to Make the Supreme Tyrant xxx of Wizardry VI
Helmet - Bracers - Goggles - Belt - Cloak - Necklace - Gloves - Boots (This is an Equipment upgrade Path only - Not Weapon)
Step 1 - Make your Green Steel Item and Get Raid Ready
a) Choose your Green Steel Weave Item (eg Helm - Which I will work with) and look up ingredients
- Filament
- Violet
- Jewel
- Energy Orb (this is bought at a vendor near the Altar of Fecundity (See Below)
- Signet of Shavarath (this is made from the Shavarath stones from the pr-raid see below)
b) Lookup Recipe for 3 x Tier 2 ingredients (Exclude Orb and Signet)
- Filament - Husk, Twig, Petals, Pebbles
- Violet Taper - Funk, Pebbles, Petals, Husk
- Wonderous Jewel - Fungi, Funk, Husk, Twig or Fungi, Funk, Husk, Pebbles (Either Recipe works i will work with the first)
- Add up the tier 1 ingredients for collection - 3 x Husks, 2 x Funk, 1 x Fungi, 2 x Twig, 2 x Petals, 2 x Pebbles (there should be 12)
c) Gather the Basic/Tier 1 Ingredients - from the Vale and Pre-Raid Quests
d) Gather the 5 Shavarath Stones - from the Pre-Raid Quests Might (Ritual Sacrifice), Battle (Running with Devils), Strategy (Let Sleeping Dust Lie), Foresight (Rainbow), and Victory (The Coalescence Chamber)
e) Take 5 Shavarath Stones and Tier 1 Ingredients to Meridia
- Talk to xxx in the middle under the Tavern
- Gain Access to the Altar of Fecundity below Meridia
- Purchase 4 Ebberon Energy Orbs from the Vendor
- Place your 5 Shavarath stones and an Energy Orb into the Altar and this Makes the Shavarath Signet Stone
- Place Each Set of Tier 1 x Ingredients with 1 x Ebberon Energy Orb and make the 3 x Tier 2 Ingredients (Filament, Violet Taper, Jewel)
- Place The 3 x Tier 2 Ingredients, The Shavarath Signet Stone and an Energy Cell and You will have your Green Steel Helmet
f) Talk to xxx again and gain access to the raid
Step 2 - Gather Lesser Upgrade Ingredients
a) Look up the Lesser (small) upgrade path ingredients (Wiz VI & Cha Skills +1 Helm)
- Ethereal + Escalation + Positive
b) Make a List of the Raw "small" Ingredients for the upgrade and the Shard of Power
- Diluted Ethereal Essence: small Arrowhead, small Chain, small Scale, small Stone, Low Energy Cell
- Inferior Focus of Positive Energy: small Arrowhead, small Bone, small Scales, small Stone, Low Energy Cell
- Cloudy Gem of Escalation: small Chain, small Scales, small Shrapnel, small Stone, Low Energy Cell
- Shard of Power - Found in the first Chest of the Raid.(The Shard Binds on pickup)
- Low Energy Orbs - Can be found in the first Chest of the Raid and From the Vendor at the Second part of the Raid
- (You will use 2 extra (5 in total) for the upgrade process)
c) Collect to the "small" ingredients from the first chest in the raid
- 2 x Arrowheads, 2 x Chain, 3 x Scales, 3 x Stones, 1 x Bone, 1 x Shrapnel (There should be 12) + 5 x Low Energy Cell, 1 x Shard of Power
Step 3 - Complete Lesser Upgrade (Altar of Invasion) Raid Part 1
(Upgrading your Green Steel Item will bind it to you, like equipping it)
a) Take the ingredients to the Altar of Invasion at the end of the first part of the Raid
b) Make the Gem, Focus and Essence
- Place the ingredients for each item (Separately) with the Low Energy Orb into the Altar of Invasion (3 times) and Create the 3 Items
c) Make the Imbued Shard of Power
- Take the Shard of Power (You have to have found one of these in the first raid chest at some time) and the 3 x Ingredients from above and a Low Energy Orb into the altar of invasion and make the Imbued Shard of Power
d) Make the first Upgrade (item binds)
- Put the Shard of Power, Green Steel Item, and a low energy orb into the altar of Invasion and Make your first upgrade.
- the Low Energy Orbs can be bought at the vendor in the third part of the raid so don't plan on buying them at the site of the first upgrade!
- No you cannot go back to the first altar once your reach the second Altar (and Vendor)
Step 4 - Gather Medium Upgrade Ingredients
a) Look up the Medium upgrade path ingredients (Spell Power (+50 spell pts), +2 Cha Skill)
- Ethereal + Escalation + Positive
b) Make a List of the Raw "medium" Ingredients for the upgrade and the Shard of Power
- Ethereal Essence: medium Arrowhead, medium Chain, medium Scale, medium Stone, Medium Energy Cell
- Focus of Positive Energy: medium Arrowhead, medium Bone, medium Scales, medium Stone, Medium Energy Cell
- Gem of Escalation: medium Chain, medium Scales, medium Shrapnel, medium Stone, Medium Energy Cell
- Shard of Great Power - Found in the second Stage Chests of the Raid.(The Shard Binds on pickup)
- Medium Energy Orbs - Can be found in the first Chest of the Raid and From the Vendor* (will need charging) at the Second part of the Raid
- To charge a Depleted Medium Energy Cell you need a junk WEAPON of +6 or better rating and combine it in the Altar of Subjugation(You will use 2 extra (5 in total) for the upgrade process)
b) Collect to the "medium" ingredients from the first chest in the raid
- 2 x Arrowheads, 2 x Chain, 3 x Scales, 3 x Stones, 1 x Bone, 1 x Shrapnel (There should be 12) + 5 x Medium Energy Cell, 1 x Shard of Power
Step 5 - Complete Great (Medium) Upgrade (Altar of Subjugation) Raid Part 3
(Part 2 of the Raid has no Altar)
a) Take the ingredients to the Altar of Subjugation at the end of the Second part of the Raid
b) Make the Gem, Focus and Essence
- Place the ingredients for each item (Separately) with the Medium Energy Orb into the Altar (3 times) and Create the 3 Items
c) Make the Imbued Shard of Great Power
- Take the Shard of Power (You have to have found one of these in the first raid chest at some time) and the 3 x Ingredients from above and a Low Energy Orb into the altar and make the Imbued Shard of Great Power
d) Make the second Upgrade
- Put the imbued Shard of Great Power, Green Steel Item, and a medium energy orb into the altar and Make your Second upgrade.
Tier 3 Upgrade (Supreme) details to come, but virtually mimics the Medium (Great) upgrade with large components, High energy cells and Shard of Supreme Power.
(I am unsure if there is a vendor for energy cells at part 4 of the raid)






