Class:Paladin

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Class: Paladin

The paladin is a virtuous combination of fighter and cleric. They possess the fighter's combat ability and at higher levels also gain the ability to cast divine spells and turn undead like a cleric. Their unique abilities include special auras that protect allies and the power to smite evil foes.

  • Very good in solo play, especially against evil and undead foes
  • A good secondary front-line combatant (along with fighters and barbarians)
  • Proficient with all simple and martial weapons
  • Can wear all armor and shields, except tower shields
  • Can cast divine spells at level 4
  • Can turn undead at level 4
  • Immune to disease at level 2
  • Must be lawful good


Recommended Attributes: Charisma, Strength, Wisdom, Constitution

The compassion to pursue good, the will to uphold law, and the power to defeat evil - these are the three weapons of the paladin. Few possess the piety and devotion that it takes to walk the paladin's path, but those few are rewarded with the power to protect, to heal, and to smite evil. In a land of evil deeds, unholy cults, backstabbing guilds and inscrutable dragons, the paladin is the last, best hope for the forces of Light.
Hit Die:D10
Caster Type:Divine
Spell Casting:Wisdom determines how powerful a spell a Paladin can cast, how many spells they can cast, and how hard those spells are to resist.
Path(s):The Mighty Protector, The Flame of Justice, The Truthbringer
1 +1 2 0 0
2 +2 3 0 0
3 +3 3 1 1
4 +4 4 1 1
5 +5 4 1 1
6 +6 / +1 5 2 2
7 +7 / +2 5 2 2
8 +8 / +3 6 2 2
9 +9 / +4 6 3 3
10 +10 / +5 7 3 3
11 +11 / +6 / +1 7 3 3
12 +12 / +7 / +2 8 4 4
13 +13 / +8 / +3 8 4 4
14 +14 / +9 / +4 9 4 4
15 +15 / +10 / +5 9 5 5
16 +16 / +11 / +6 / +1 10 5 5

ConcentrationAllows you a chance to continue casting a spell when you would normally be interrupted.
DiplomacyAllows you to negotiate more effectively with certain NPCs and to encourage monsters to find targets other than yourself.
HealAllows you to revive unconscious and bleeding companions to 1 hit point. Also grants additional hit points for yourself and your companions when resting in a dungeon. Doesn't affect warforged characters.

1 --------
2 --------
3 --------
4 1------
5 1------
6 2------
7 2------
8 21----
9 21----
10 22----
11 221--
12 222--
13 222--
14 3221
15 3222
16 3322

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1BlessYou and any allies near you are filled with courage and gain +1 morale bonuses to attack rolls and saves against fear. Bless counters and dispels Bane.
1Cure Light WoundsPositive energy is channeled to heal light wounds of your target or damage undead for 1d8 hit points +1 per caster level (max +5). Undead who make a successful Will save reduce the damage by half.
1Divine FavorThe strength and wisdom of a deity are called upon to grant a +1 luck bonus on weapon attack and damage. This bonus is increased by +1 for every 3 caster levels beyond level 3.
1Lesser RestorationDispels magical effects reducing one of an ally's ability scores, eliminates fatigue, and improves exhaustion to fatigue.
1LionheartImbues a single ally with great bravery, making them immune to fear.
1Protection from EvilAt your touch, a magical barrier is created that wards a target from attacks by evil creatures, granting a +2 deflection bonus to AC and a +2 resistance bonus to saves against attacks from evil creatures. The target is also warded from magical mental control and compulsions.
1ResistanceImbues an ally with magical energy that protects it from harm, giving a +1 resistance bonus on saves.
1Seek Eternal RestGrants the caster a +4 sacred bonus to level for the purposes of turning undead.
1VirtueGrants 10 plus 2 per caster level over 4th (max 20) temporary hit points to an ally.

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1AttackYour basic attack. When activated, you will continue attacking until your target is defeated.
1Aura of GoodAn aura of holiness surrounds you while near a paladin, granting a bonus to saves and Armor Class against evil creatures.
1Defensive FightingWhile using Defensive Fighting mode, you trade attack bonus for a small AC bonus. Casting a spell ends this mode.
1Heavy Armor ProficiencyYou are proficient with heavy armor, and do not suffer armor penalties to your attack rolls when wearing heavy armor.
1Heroic DurabilityIncreases your maximum hit points by 20.
1Light Armor ProficiencyYou are proficient with light armor, and do not suffer armor penalties to your attack rolls when wearing light armor.
1Martial Weapon ProficiencyYou do not suffer an attack penalty for martial weapons.
1Medium Armor ProficiencyYou are proficient with medium armor, and do not suffer armor penalties to your attack rolls when wearing medium armor.
1Shield Proficiency (General)You are proficient with bucklers, small, and large shields.
1Simple Weapon ProficiencyYou do not suffer an attack penalty for simple weapons.
1Smite EvilUsing this attack, you call on the paladin's ability to strike down evil creatures, gaining twice your Charisma bonus to your attack roll, and a damage bonus based on your paladin level. Smites return at a rate of one every 90 seconds.
1SneakUses your Move Silently and Hide in Shadows skills to stealth through dungeons.
1SunderUsing this attack, you may reduce the target's Armor Class by 4 for a short time. Some creatures may be immune to the sunder effect. A successful Fortitude save negates this effect. (DC 10 + Str mod)
1TripUsing this attack, you may trip the target, rendering it prone. Some creatures may be immune to this effect. A successful Balance check negates this effect. (DC 10 + Str mod)

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1Follower of the Lord of Blades
Warforged only. You are a Blade, a true believer in the cult of the Lord of Blades. Warforged were made to rule Eberron; the other races are weak. Grants a +1 bonus to hit with greatswords, the favored weapon of the cultists of the Lord of Blades.
AP Cost: 2
Races: Warforged Only
1Follower of the Silver Flame
You are one of the Purified, a true believer in the Silver Flame. Burn the corruption and taint of evil from all Eberron. Grants a +1 bonus to hit with longbows, the favored weapon of the clergy of the Silver Flame.
AP Cost: 2
1Follower of the Sovereign Host
You are a Vassal of the Sovereign Host, a true believer in the Doctrine of Universal Sovereignty. As is the world, so are the gods. As are the gods, so is the world. Grants a +1 bonus to hit with longswords, the favored weapon of the clergy of the Sovereign Host.
AP Cost: 2
1Follower of the Undying Court
High Elf only. You are guided by the wisdom of the deathless of Aerenal, and are a true believer in the ways of the Undying Court. Existence is a spiritual journey requiring far longer than a single lifetime. Only the Undying can ever truly learn what great wonders lie at its end. Grants a +1 bonus to hit with scimitars, the favored weapon of the clergy of the Undying Court.
AP Cost: 2
Races: Elf Only
1Follower of Vulkoor
Drow Elf only. You are one of Vulkoor's chosen, a worshiper of the scorpion god of Xen'drik. Followers of Vulkoor the Hunter pay homage by their actions, as well as through lengthy recitations of the deeds of the god and the heroes who follow him. Grants a +1 bonus to hit with shortswords.
AP Cost: 2
Races: Drow Elf Only
1Paladin Armor Class Boost I
Activate this ability to receive a +2 bonus to Armor Class for 20 seconds.
AP Cost: 1
1Paladin Attack Boost I
Activate this ability to receive a +2 bonus to attack for 20 seconds.
AP Cost: 1
1Paladin Concentration I
Grants a +1 bonus to your Concentration skill.
AP Cost: 1
1Paladin Devotion I
Grants a 10% increase to the effectiveness of your healing spells.
AP Cost: 1
1Paladin Diplomacy I
Grants a +1 bonus to your Diplomacy skill.
AP Cost: 1
1Paladin Extra Smite Evil I
Increases your maximum Smite Evils by 1.
AP Cost: 1
1Paladin Focus of Good I
Your aura of good provides a +3 bonus to Concentration skill checks, helping spellcasters continue their magic when damaged in combat.
AP Cost: 1
1Paladin Heal I
Grants a +1 bonus to your Heal skill.
AP Cost: 1
1Paladin Saves Boost I
Activate this ability to receive a +2 bonus to saves for 20 seconds.
AP Cost: 1
1Paladin Toughness I
Grants you 10 additional hit points if you have the Toughness feat.
AP Cost: 1
Requires All of: Toughness