Class:Fighter
From DDO Compendium
Fighters can use a large variety of weapons, all types of shields, and the heaviest armor. They can also train in many more combat abilities than the other melee classes.
Solo Ability: Good.
Important stats:Strength is the most important stat for fighters. High strength boosts a fighter's ability to hit enemies and increases the damage dealt with each attack.
Constitution is also good for fighters who want more hit points.
Notable abilities: Sunder, Tower Shield Proficiency.
Fighters get more feats than any other class, and as a result they have a lot of attack options in battle. They can knock an enemy off his feet or damage multiple enemies at once with a great cleave.Fighters are also able to use more weapons, armor, and shields than any other class. They often focus their training on a specific set of gear and become masters of their own custom fighting styles. A fighter can succeed in battle in many different ways.

| Hit Die: | D10 |
| Base Skill Points Each Level: | 2 |
| Path(s): | Stalwart Soldier, Vanguard Warrior, Whirlwind Fighter, Stalwart Soldier, Whirlwind Fighter, Stalwart Soldier, Whirlwind Fighter, Vanguard Warrior |
| True Reincarnation Feat(s): | Past Life: Fighter |

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| 1 | +1 | 2 | 0 | 0 |
| 2 | +2 | 3 | 0 | 0 |
| 3 | +3 | 3 | 1 | 1 |
| 4 | +4 | 4 | 1 | 1 |
| 5 | +5 | 4 | 1 | 1 |
| 6 | +6 / +1 | 5 | 2 | 2 |
| 7 | +7 / +2 | 5 | 2 | 2 |
| 8 | +8 / +3 | 6 | 2 | 2 |
| 9 | +9 / +4 | 6 | 3 | 3 |
| 10 | +10 / +5 | 7 | 3 | 3 |
| 11 | +11 / +6 / +1 | 7 | 3 | 3 |
| 12 | +12 / +7 / +2 | 8 | 4 | 4 |
| 13 | +13 / +8 / +3 | 8 | 4 | 4 |
| 14 | +14 / +9 / +4 | 9 | 4 | 4 |
| 15 | +15 / +10 / +5 | 9 | 5 | 5 |
| 16 | +16 / +11 / +6 / +1 | 10 | 5 | 5 |
| 17 | +17 / +12 / +7 / +2 | 10 | 5 | 5 |
| 18 | +18 / +13 / +8 / +3 | 11 | 6 | 6 |
| 19 | +19 / +14 / +9 / +4 | 11 | 6 | 6 |
| 20 | +20 / +15 / +10 / +5 | 12 | 6 | 6 |

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| Intimidate | Allows you to intimidate certain NPCs and to draw the attention of monsters. You get a bonus when intimidating creatures smaller than you and a penalty when intimidating creatures that are larger than you. | |
| Jump | Allows you to jump higher. | |
| Repair | Allows you to use a repair kit to restore disabled warforged characters to 1 hit point. Also grants additional hit points while resting in a dungeon. Only affects warforged characters. | |
| Swim | Allows you to swim faster and hold your breath for a longer period of time when underwater. |

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| 1 | Attack | Your basic attack. When activated, you will continue attacking until your target is defeated. | |
| 1 | Defensive Fighting | While using Defensive Fighting mode, you trade attack bonus for a small AC bonus. Casting a spell ends this mode. | |
| 1 | Heavy Armor Proficiency | You are proficient with heavy armor, and do not suffer armor penalties to your attack rolls when wearing heavy armor. | |
| 1 | Heroic Durability | Increases your maximum hit points by 20. | |
| 1 | Light Armor Proficiency | You are proficient with light armor, and do not suffer armor penalties to your attack rolls when wearing light armor. | |
| 1 | Martial Weapon Proficiency | You do not suffer an attack penalty for martial weapons. | |
| 1 | Medium Armor Proficiency | You are proficient with medium armor, and do not suffer armor penalties to your attack rolls when wearing medium armor. | |
| 1 | Shield Proficiency (General) | You are proficient with bucklers, small, and large shields. | |
| 1 | Simple Weapon Proficiency | You do not suffer an attack penalty for simple weapons. | |
| 1 | Sneak | Uses your Move Silently and Hide in Shadows skills to stealth through dungeons. | |
| 1 | Sunder | Using this attack, you may reduce the target's Armor Class by 4 for a short time. Some creatures may be immune to the sunder effect. A successful Fortitude save negates this effect. (DC 10 + Str mod) | |
| 1 | Tower Shield Proficiency | You are proficient with tower shields. | |
| 1 | Trip | Using this attack, you may trip the target, rendering it prone. Some creatures may be immune to this effect. A successful Balance check negates this effect. (DC 10 + Str mod) |

| Fighters may select one additional combat feat at levels 1, 2, 4, 6, 8, 10, 12, 14, 16, 18, and 20 from the list below. | ||
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| Bow Strength | You apply your Strength bonus to bow damage. | |
| Brutal Throw | You can use your Strength bonus instead of Dexterity bonus to determine bonus to attack with thrown weapons if it is higher. | |
| Cleave | Activate this ability to attack one or more enemies in an arc in front of you. | |
| Combat Expertise | While using Combat Expertise mode, you trade up to 5 of your attack bonus for the same amount of extra AC. Spells cost double spell points to cast when this mode is active. | |
| Dodge | Grants you a +1 bonus to your Armor Class that stacks with all other bonuses to AC. This will appear as a feat bonus on your character sheet. | |
| Great Cleave | Activate this ability to attack one or more enemies in a wide arc in front of you. | |
| Greater Two Handed Fighting | Allows you to make additional glancing blow attacks when wielding a two-handed weapon and moving, and late in your chain of attacks. Also increases the chance for weapon effects to trigger on glancing blows. | |
| Greater Two Weapon Fighting | Increases the chance to produce off hand attacks when fighting with two weapons (or as an unarmed monk) by an additional 20% to 80%. | |
| Greater Weapon Focus: Bludgeoning Weapons | Provides a +1 bonus to attack rolls when using a bludgeoning weapon. This bonus stacks with the Weapon Focus feat. | |
| Greater Weapon Focus: Piercing Weapons | Provides a +1 bonus to attack rolls when using a piercing weapon. This bonus stacks with the Weapon Focus feat. | |
| Greater Weapon Focus: Ranged Weapons | Provides a +1 bonus to attack rolls when using a ranged weapon. This bonus stacks with the Weapon Focus feat. | |
| Greater Weapon Focus: Slashing Weapons | Provides a +1 bonus to attack rolls when using a slashing weapon. This bonus stacks with the Weapon Focus feat. | |
| Greater Weapon Focus: Thrown Weapons | Provides a +1 bonus to attack rolls when using a thrown weapon. This bonus stacks with the Weapon Focus feat. | |
| Greater Weapon Specialization: Bludgeoning Weapons | Provides a +2 bonus to damage rolls when using a bludgeoning weapon. This bonus stacks with the Weapon Specialization feat. | |
| Greater Weapon Specialization: Piercing Weapons | Provides a +2 bonus to damage rolls when using a piercing weapon. This bonus stacks with the Weapon Specialization feat. | |
| Greater Weapon Specialization: Ranged Weapons | Provides a +2 bonus to damage rolls when using a ranged weapon. This bonus stacks with the Weapon Specialization feat. | |
| Greater Weapon Specialization: Slashing Weapons | Provides a +2 bonus to damage rolls when using a slashing weapon. This bonus stacks with the Weapon Specialization feat. | |
| Greater Weapon Specialization: Thrown Weapons | Provides a +2 bonus to damage rolls when using a thrown weapon. This bonus stacks with the Weapon Specialization feat. | |
| Hamstring | Using this attack, you may reduce the target's movement rate by half for a short time. Some creatures may be immune to the hamstring effect. | |
| Improved Critical: Bludgeoning Weapons | Doubles the base critical hit threat range of any bludgeoning weapon you use. This feat does not stack with item effects that double threat range like keen and impact. | |
| Improved Critical: Piercing Weapons | Doubles the base critical hit threat range of any piercing weapon you use. This feat does not stack with item effects that double threat range like keen and impact. | |
| Improved Critical: Ranged Weapons | Doubles the base critical hit threat range of any ranged weapon you use. This feat does not stack with item effects that double threat range like keen and impact. | |
| Improved Critical: Slashing Weapons | Doubles the base critical hit threat range of any slashing weapon you use. This feat does not stack with item effects that double threat range like keen and impact. | |
| Improved Critical: Thrown Weapons | Doubles the base critical hit threat range of any thrown weapon you use. This feat does not stack with item effects that double threat range like keen and impact. | |
| Improved Feint | A melee attack which also Bluffs enemies, enabling sneak attacks for a short period of time. | |
| Improved Precise Shot | Your missile attacks may pass through friends and foes to strike your target. Foes between you and your target might be hit. | |
| Improved Shield Bash | You keep your shield bonus while bashing with a shield. | |
| Improved Shield Mastery | Increases the amount of damage you can absorb when defending with a shield. | |
| Improved Sunder | Using this attack, you may reduce the target's Armor Class by 5 for a longer time. Some creatures may be immune to the sunder effect. A successful Fortitude save negates this effect. (DC 14 + Str mod) | |
| Improved Trip | Using this attack, you may trip the target, rendering it prone for a longer time. Some creatures may be immune to this effect. A successful Balance check negates this effect. (DC 14 + Str mod) | |
| Improved Two Handed Fighting | Increases the attack bonus and damage of glancing blow attacks when wielding a two-handed weapon. Also increases the chance for weapon effects to trigger on glancing blows. | |
| Improved Two Weapon Fighting | Increases the chance to produce off hand attacks when fighting with two weapons (or as an unarmed monk) by an additional 20% to 60%. | |
| Manyshot | By activating this ability, you can shoot multiple arrows simultaneously for a time. With a Base Attack Bonus of 10 and under you can shoot two arrows, from 11 to 15 you can shoot 3, and at 16 and up you can shoot 4 at once. | |
| Mobility | Adds a +4 bonus to Armor Class while tumbling. | |
| Oversized Two Weapon Fighting | When wielding a one handed weapon in your off-hand, you take penalties for fighting with two weapons as if you were wielding a light weapon in your off-hand. | |
| Point Blank Shot | You gain +1 bonus on ranged attacks and damage within 30 feet. | |
| Power Attack | While using Power Attack mode, you trade up to 5 of your attack bonus for that much extra damage on melee attacks. While using a two-handed weapon, you gain double the bonus to damage. | |
| Power Critical | Provides a +4 bonus to confirm critical hits. | |
| Precise Shot | Your missile attacks may pass through other characters and monsters to strike their target. | |
| Precision | While using Precision mode, you trade half of your damage for a +4 bonus to your attack rolls. | |
| Quick Draw | You can draw and fire throwing weapons more rapidly. | |
| Rapid Reload | You reload a crossbow faster than normal. | |
| Rapid Shot | You can fire ranged attacks faster and reload faster when using a ranged weapon. | |
| Resilience | While using Resilience mode, you trade attack bonus and half of your damage for a bonus to saves. Casting a spell ends this mode. | |
| Sap | Using this attack, you may render the target briefly senseless, though it will become active if damaged again. Some creatures, such as those without intelligence or those immune to stun effects, may be immune to or resist the sap effect, and sap is more effective when performed as a successful sneak attack. (Whether or not your character can normally perform sneak attacks.) Successful saps last up to 18 seconds, or up to 30 seconds off a sneak attack. | |
| Shield Mastery | Increases the amount of damage you can absorb when defending with a shield. | |
| Shot on the Run | You suffer no penalty to your attack roll when moving and shooting. | |
| Slicing Blow | Using this attack, you deal 1 point of Constitution damage to your target and deal 1 to 4 additional damage 2 seconds later as the target bleeds. The target suffers an additional round of bleeding for every 3 character levels, up to a max of 6 at level 15. Some creatures may be immune to the bleeding or wounding effect. | |
| Spring Attack | You suffer no penalty to your attack roll when moving and attacking. | |
| Stunning Blow | Using this attack, you may stun the target for a few seconds. Some creatures may be immune to the stun effect. A successful Fortitude save negates this effect. (DC 10 + Str mod) | |
| Superior Weapon Focus: Bludgeoning Weapons | Provides a +1 bonus to attack rolls when using a bludgeoning weapon. This bonus stacks with the Weapon Focus and Greater Weapon Focus feats. | |
| Superior Weapon Focus: Piercing Weapons | Provides a +1 bonus to attack rolls when using a piercing weapon. This bonus stacks with the Weapon Focus and Greater Weapon Focus feats. | |
| Superior Weapon Focus: Ranged Weapons | Provides a +1 bonus to attack rolls when using a ranged weapon. This bonus stacks with the Weapon Focus and Greater Weapon Focus feats. | |
| Superior Weapon Focus: Slashing Weapons | Provides a +1 bonus to attack rolls when using a slashing weapon. This bonus stacks with the Weapon Focus and Greater Weapon Focus feats. | |
| Superior Weapon Focus: Thrown Weapons | Provides a +1 bonus to attack rolls when using a thrown weapon. This bonus stacks with the Weapon Focus and Greater Weapon Focus feats. | |
| Two Handed Fighting | Increases the attack bonus and damage of glancing blow attacks when wielding a two-handed weapon. Also grants a small chance for weapon effects to trigger on glancing blows. | |
| Two Weapon Blocking | Increases the amount of damage you can block when defending with two weapons. | |
| Two Weapon Defense | Grants you a +1 bonus to your AC when you wield two weapons. | |
| Two Weapon Fighting | Reduces the penalty for fighting with two weapons, and increases the chance to produce off hand attacks when fighting with two weapons (or as an unarmed monk) by 20% to 40%. | |
| Weapon Finesse | You can use your Dexterity bonus instead of Strength bonus to determine bonus to attack with certain weapons if it is higher. | |
| Weapon Focus: Bludgeoning Weapons | Provides a +1 bonus to attack rolls when using a bludgeoning weapon. | |
| Weapon Focus: Piercing Weapons | Provides a +1 bonus to attack rolls when using a piercing weapon. | |
| Weapon Focus: Ranged Weapons | Provides a +1 bonus to attack rolls when using a ranged weapon. | |
| Weapon Focus: Slashing Weapons | Provides a +1 bonus to attack rolls when using a slashing weapon. | |
| Weapon Focus: Thrown Weapons | Provides a +1 bonus to attack rolls when using a thrown weapon. | |
| Weapon Specialization: Bludgeoning Weapons | Provides a +2 bonus to damage rolls when using a bludgeoning weapon. | |
| Weapon Specialization: Piercing Weapons | Provides a +2 bonus to damage rolls when using a piercing weapon. | |
| Weapon Specialization: Ranged Weapons | Provides a +2 bonus to damage rolls when using a ranged weapon. | |
| Weapon Specialization: Slashing Weapons | Provides a +2 bonus to damage rolls when using a slashing weapon. | |
| Weapon Specialization: Thrown Weapons | Provides a +2 bonus to damage rolls when using a thrown weapon. | |
| Whirling Steel Strike | You treat longswords as if they were monk weapons, remaining centered when you wield them. | |
| Whirlwind Attack | Activate this ability to attack all enemies in a 360 degree arc around you. | |
| Zen Archery | You can use your Wisdom bonus instead of Dexterity bonus to determine bonus to attack with ranged missile weapons (but not thrown weapons) if it is higher. | |

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| 1 | Fighter Armor Class Boost I |
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| 1 | Fighter Armored Agility I |
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| 1 | Fighter Attack Boost I |
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| 1 | Fighter Critical Accuracy I |
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| 1 | Fighter Haste Boost I |
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| 1 | Fighter Intimidate I |
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| 1 | Fighter Item Defense I |
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| 1 | Fighter Jump I |
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| 1 | Fighter Repair I |
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| 1 | Fighter Strategy (Stunning Blow) I |
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| 1 | Fighter Strategy (Sunder) I |
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| 1 | Fighter Strategy (Trip) I |
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| 1 | Fighter Swim I |
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| 1 | Fighter Toughness I |
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| 2 | Fighter Strength I |
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| 3 | Fighter Armor Mastery I |
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| 3 | Fighter Flanking Mastery I |
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| 3 | Fighter Mobility I |
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| 3 | Fighter Tower Shield Mastery I |
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| 4 | Fighter Armor Class Boost II |
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| 4 | Fighter Attack Boost II |
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| 4 | Fighter Critical Accuracy II |
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| 4 | Fighter Haste Boost II |
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| 4 | Fighter Intimidate II |
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| 4 | Fighter Jump II |
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| 4 | Fighter Repair II |
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| 4 | Fighter Strategy (Stunning Blow) II |
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| 4 | Fighter Strategy (Sunder) II |
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| 4 | Fighter Strategy (Trip) II |
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| 4 | Fighter Swim II |
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| 4 | Fighter Toughness II |
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| 5 | Fighter Armored Agility II |
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| 5 | Fighter Item Defense II |
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| 6 | Fighter Kensei I |
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| 6 | Fighter Stalwart Defender I |
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| 6 | Fighter Strength II |
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| 6 | Kensei Bastard Sword Mastery I |
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| 6 | Kensei Battle Axe Mastery I |
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| 6 | Kensei Club Mastery I |
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| 6 | Kensei Dagger Mastery I |
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| 6 | Kensei Dart Mastery I |
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| 6 | Kensei Dwarven Waraxe Mastery I |
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| 6 | Kensei Falchion Mastery I |
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| 6 | Kensei Great Crossbow Mastery I |
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| 6 | Kensei Greataxe Mastery I |
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| 6 | Kensei Greatclub Mastery I |
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| 6 | Kensei Greatsword Mastery I |
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| 6 | Kensei Hand Axe Mastery I |
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| 6 | Kensei Heavy Crossbow Mastery I |
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| 6 | Kensei Heavy Mace Mastery I |
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| 6 | Kensei Heavy Pick Mastery I |
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| 6 | Kensei Kama Mastery I |
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| 6 | Kensei Khopesh Mastery I |
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| 6 | Kensei Kukri Mastery I |
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| 6 | Kensei Light Crossbow Mastery I |
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| 6 | Kensei Light Hammer Mastery I |
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| 6 | Kensei Light Mace Mastery I |
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| 6 | Kensei Light Pick Mastery I |
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| 6 | Kensei Longbow Mastery I |
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| 6 | Kensei Longsword Mastery I |
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| 6 | Kensei Maul Mastery I |
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| 6 | Kensei Morningstar Mastery I |
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| 6 | Kensei Quarterstaff Mastery I |
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| 6 | Kensei Rapier Mastery I |
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| 6 | Kensei Repeating Heavy Crossbow Mastery I |
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| 6 | Kensei Repeating Light Crossbow Mastery I |
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| 6 | Kensei Scimitar Mastery I |
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| 6 | Kensei Shortbow Mastery I |
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| 6 | Kensei Shortsword Mastery I |
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| 6 | Kensei Shuriken Mastery I |
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| 6 | Kensei Sickle Mastery I |
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| 6 | Kensei Throwing Axe Mastery I |
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| 6 | Kensei Throwing Dagger Mastery I |
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| 6 | Kensei Throwing Hammer Mastery I |
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| 6 | Kensei Unarmed Mastery I |
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| 6 | Kensei Warhammer Mastery I |
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| 7 | Fighter Armor Class Boost III |
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| 7 | Fighter Armor Mastery II |
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| 7 | Fighter Attack Boost III |
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| 7 | Fighter Critical Accuracy III |
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| 7 | Fighter Haste Boost III |
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| 7 | Fighter Mobility II |
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| 7 | Fighter Strategy (Stunning Blow) III |
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| 7 | Fighter Strategy (Sunder) III |
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| 7 | Fighter Strategy (Trip) III |
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| 7 | Fighter Toughness III |
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| 7 | Fighter Tower Shield Mastery II |
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| 8 | Fighter Bastard Sword Specialization I |
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| 8 | Fighter Battle Axe Specialization I |
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| 8 | Fighter Club Specialization I |
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| 8 | Fighter Dagger Specialization I |
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| 8 | Fighter Dart Specialization I |
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| 8 | Fighter Dwarven Waraxe Specialization I |
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| 8 | Fighter Falchion Specialization I |
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| 8 | Fighter Flanking Mastery II |
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| 8 | Fighter Great Crossbow Specialization I |
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| 8 | Fighter Greataxe Specialization I |
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| 8 | Fighter Greatclub Specialization I |
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| 8 | Fighter Greatsword Specialization I |
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| 8 | Fighter Hand Axe Specialization I |
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| 8 | Fighter Heavy Crossbow Specialization I |
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| 8 | Fighter Heavy Mace Specialization I |
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| 8 | Fighter Heavy Pick Specialization I |
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| 8 | Fighter Intimidate III |
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| 8 | Fighter Jump III |
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| 8 | Fighter Kama Specialization I |
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| 8 | Fighter Khopesh Specialization I |
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| 8 | Fighter Kukri Specialization I |
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| 8 | Fighter Light Crossbow Specialization I |
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| 8 | Fighter Light Hammer Specialization I |
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| 8 | Fighter Light Mace Specialization I |
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| 8 | Fighter Light Pick Specialization I |
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| 8 | Fighter Longbow Specialization I |
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| 8 | Fighter Longsword Specialization I |
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| 8 | Fighter Maul Specialization I |
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| 8 | Fighter Morningstar Specialization I |
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| 8 | Fighter Quarterstaff Specialization I |
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| 8 | Fighter Rapier Specialization I |
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| 8 | Fighter Repair III |
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| 8 | Fighter Repeating Heavy Crossbow Specialization I |
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| 8 | Fighter Repeating Light Crossbow Specialization I |
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| 8 | Fighter Scimitar Specialization I |
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| 8 | Fighter Shortbow Specialization I |
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| 8 | Fighter Shortsword Specialization I |
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| 8 | Fighter Shuriken Specialization I |
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| 8 | Fighter Sickle Specialization I |
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| 8 | Fighter Swim III |
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| 8 | Fighter Throwing Axe Specialization I |
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| 8 | Fighter Throwing Dagger Specialization I |
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| 8 | Fighter Throwing Hammer Specialization I |
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| 8 | Fighter Unarmed Specialization I |
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| 8 | Fighter Warhammer Specialization I |
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| 9 | Fighter Armored Agility III |
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| 9 | Fighter Item Defense III |
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| 10 | Fighter Armor Class Boost IV |
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| 10 | Fighter Attack Boost IV |
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| 10 | Fighter Critical Accuracy IV |
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| 10 | Fighter Haste Boost IV |
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| 10 | Fighter Strategy (Stunning Blow) IV |
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| 10 | Fighter Strategy (Sunder) IV |
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| 10 | Fighter Strategy (Trip) IV |
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| 10 | Fighter Strength III |
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| 10 | Fighter Toughness IV |
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| 11 | Fighter Armor Mastery III |
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| 11 | Fighter Extra Action Boost I |
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| 11 | Fighter Mobility III |
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| 11 | Fighter Tower Shield Mastery III |
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| 12 | Fighter Intimidate IV |
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| 12 | Fighter Jump IV |
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| 12 | Fighter Kensei II |
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| 12 | Fighter Repair IV |
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| 12 | Fighter Stalwart Defender II |
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| 12 | Fighter Swim IV |
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| 12 | Kensei Bastard Sword Mastery II |
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| 12 | Kensei Battle Axe Mastery II |
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| 12 | Kensei Club Mastery II |
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| 12 | Kensei Dagger Mastery II |
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| 12 | Kensei Dart Mastery II |
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| 12 | Kensei Dwarven Waraxe Mastery II |
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| 12 | Kensei Falchion Mastery II |
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| 12 | Kensei Great Crossbow Mastery II |
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| 12 | Kensei Greataxe Mastery II |
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| 12 | Kensei Greatclub Mastery II |
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| 12 | Kensei Greatsword Mastery II |
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| 12 | Kensei Hand Axe Mastery II |
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| 12 | Kensei Heavy Crossbow Mastery II |
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| 12 | Kensei Heavy Mace Mastery II |
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| 12 | Kensei Heavy Pick Mastery II |
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| 12 | Kensei Kama Mastery II |
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| 12 | Kensei Khopesh Mastery II |
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| 12 | Kensei Kukri Mastery II |
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| 12 | Kensei Light Crossbow Mastery II |
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| 12 | Kensei Light Hammer Mastery II |
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| 12 | Kensei Light Mace Mastery II |
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| 12 | Kensei Light Pick Mastery II |
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| 12 | Kensei Longbow Mastery II |
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| 12 | Kensei Longsword Mastery II |
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| 12 | Kensei Maul Mastery II |
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| 12 | Kensei Morningstar Mastery II |
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| 12 | Kensei Quarterstaff Mastery II |
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| 12 | Kensei Rapier Mastery II |
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| 12 | Kensei Repeating Heavy Crossbow Mastery II |
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| 12 | Kensei Repeating Light Crossbow Mastery II |
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| 12 | Kensei Scimitar Mastery II |
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| 12 | Kensei Shortbow Mastery II |
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| 12 | Kensei Shortsword Mastery II |
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| 12 | Kensei Shuriken Mastery II |
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| 12 | Kensei Sickle Mastery II |
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| 12 | Kensei Throwing Axe Mastery II |
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| 12 | Kensei Throwing Dagger Mastery II |
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| 12 | Kensei Throwing Hammer Mastery II |
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| 12 | Kensei Unarmed Mastery II |
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| 12 | Kensei Warhammer Mastery II |
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| 13 | Fighter Flanking Mastery III |
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| 13 | Fighter Item Defense IV |
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| 14 | Fighter Extra Action Boost II |
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| 16 | Fighter Bastard Sword Specialization II |
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| 16 | Fighter Battle Axe Specialization II |
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| 16 | Fighter Club Specialization II |
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| 16 | Fighter Dagger Specialization II |
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| 16 | Fighter Dart Specialization II |
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| 16 | Fighter Dwarven Waraxe Specialization II |
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| 16 | Fighter Falchion Specialization II |
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| 16 | Fighter Great Crossbow Specialization II |
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| 16 | Fighter Greataxe Specialization II |
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| 16 | Fighter Greatclub Specialization II |
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| 16 | Fighter Greatsword Specialization II |
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| 16 | Fighter Hand Axe Specialization II |
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| 16 | Fighter Heavy Crossbow Specialization II |
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| 16 | Fighter Heavy Mace Specialization II |
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| 16 | Fighter Heavy Pick Specialization II |
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| 16 | Fighter Kama Specialization II |
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| 16 | Fighter Khopesh Specialization II |
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| 16 | Fighter Kukri Specialization II |
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| 16 | Fighter Light Crossbow Specialization II |
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| 16 | Fighter Light Hammer Specialization II |
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| 16 | Fighter Light Mace Specialization II |
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| 16 | Fighter Light Pick Specialization II |
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| 16 | Fighter Longbow Specialization II |
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| 16 | Fighter Longsword Specialization II |
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| 16 | Fighter Maul Specialization II |
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| 16 | Fighter Morningstar Specialization II |
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| 16 | Fighter Quarterstaff Specialization II |
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| 16 | Fighter Rapier Specialization II |
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| 16 | Fighter Repeating Heavy Crossbow Specialization II |
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| 16 | Fighter Repeating Light Crossbow Specialization II |
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| 16 | Fighter Scimitar Specialization II |
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| 16 | Fighter Shortbow Specialization II |
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| 16 | Fighter Shortsword Specialization II |
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| 16 | Fighter Shuriken Specialization II |
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| 16 | Fighter Sickle Specialization II |
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| 16 | Fighter Throwing Axe Specialization II |
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| 16 | Fighter Throwing Dagger Specialization II |
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| 16 | Fighter Throwing Hammer Specialization II |
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| 16 | Fighter Unarmed Specialization II |
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| 16 | Fighter Warhammer Specialization II |
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| 18 | Fighter Kensei III |
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| 18 | Fighter Stalwart Defender III |
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| 18 | Kensei Bastard Sword Mastery III |
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| 18 | Kensei Battle Axe Mastery III |
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| 18 | Kensei Club Mastery III |
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| 18 | Kensei Dagger Mastery III |
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| 18 | Kensei Dart Mastery III |
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| 18 | Kensei Dwarven Waraxe Mastery III |
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| 18 | Kensei Falchion Mastery III |
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| 18 | Kensei Great Crossbow Mastery III |
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| 18 | Kensei Greataxe Mastery III |
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| 18 | Kensei Greatclub Mastery III |
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| 18 | Kensei Greatsword Mastery III |
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| 18 | Kensei Hand Axe Mastery III |
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| 18 | Kensei Heavy Crossbow Mastery III |
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| 18 | Kensei Heavy Mace Mastery III |
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| 18 | Kensei Heavy Pick Mastery III |
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| 18 | Kensei Kama Mastery III |
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| 18 | Kensei Khopesh Mastery III |
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| 18 | Kensei Kukri Mastery III |
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| 18 | Kensei Light Crossbow Mastery III |
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| 18 | Kensei Light Hammer Mastery III |
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| 18 | Kensei Light Mace Mastery III |
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| 18 | Kensei Light Pick Mastery III |
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| 18 | Kensei Longbow Mastery III |
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| 18 | Kensei Longsword Mastery III |
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| 18 | Kensei Maul Mastery III |
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| 18 | Kensei Morningstar Mastery III |
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| 18 | Kensei Quarterstaff Mastery III |
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| 18 | Kensei Rapier Mastery III |
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| 18 | Kensei Repeating Heavy Crossbow Mastery III |
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| 18 | Kensei Repeating Light Crossbow Mastery III |
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| 18 | Kensei Scimitar Mastery III |
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| 18 | Kensei Shortbow Mastery III |
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| 18 | Kensei Shortsword Mastery III |
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| 18 | Kensei Shuriken Mastery III |
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| 18 | Kensei Sickle Mastery III |
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| 18 | Kensei Throwing Axe Mastery III |
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| 18 | Kensei Throwing Dagger Mastery III |
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| 18 | Kensei Throwing Hammer Mastery III |
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| 18 | Kensei Unarmed Mastery III |
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| 18 | Kensei Warhammer Mastery III |
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| 20 | Fighter Weapon Alacrity |
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Kensai
Kensai is a set of enhancements based on the PnP prestige class. The enhancements are available to the Fighter beginning with level six.
The kensai masters body, mind, weapon, and will. The "ki projection" ability of the prestige class has been changed into a passive ability, and we've given the kensai a number of passive combat bonuses to reflect their mastery of their chosen weapon. The base prestige class requires a specific weapon, but we've expanded that as well to all longswords instead of just "the one given to me by my lord".
We also chose to give it some synergy with the monk class. The base prestige class possesses a strong Eastern warrior-monk philosophy to it, so it seemed natural to make this a potentially desirable multiclass option.
Power surge is one of the defining abilities of the kensai.
Critical threat range increases will be rarer in the future, but we thought it appropriate that the undisputed master of a specific weapon would have access to such a powerful ability. Precision is the mark of a true swordmaster.
Fighter Kensai I
Cost:4 AP Prereqs: Level 6 Fighter, Fighter Attack Boost II, Fighter Critical Accuracy II, any Weapon Specialization feat
Benefit: You are the unrivaled master of your chosen weapon. Your focus and training grant you a +1 bonus to Bluff, Concentration, Diplomacy, and Intimidate skills, Combat Feat DC's, saves against magic, and number of Action Boosts per day. If you possess a Ki bar, you gain 1 additional Ki on criticals and when meditating. You can select a single weapon type as your signature weapon.
Kensai <Specific Weapon> Mastery I
Cost: 1 AP Prereqs: Level 6 Fighter, Fighter Kensai I, Weapon Specialization: <appropriate weapon type>
Benefit (One handed, ranged, or thrown weapons): You gain an additional +1 bonus to hit and damage, and +2 to confirm criticals and critical damage (before multipliers) when using a <weapon>.
Benefit (Two handed weapons): You gain an additional +1 bonus to hit, +2 to damage and to confirm criticals and +4 to critical damage (before multipliers), as well as improved glancing blows that have a chance of applying magical weapon effects when using a <weapon>.
Fighter Kensai II
Cost: 2 AP Prereqs: Level 12 Fighter, Fighter Kensai I, any Greater Weapon Specialization feat.
Benefit: Your focus and training improve, granting an additional +1 bonus to Bluff, Concentration, Diplomacy, and Intimidate skills, Combat Feat DC's, saves against magic, and number of Action Boosts per day. If you possess a Ki bar, you gain 1 additional Ki on criticals and when meditating.
Kensai Power Surge
Benefit: You may expend a Fighter attack boost to focus your energy and spirit, gaining a +8 Insight bonus to strength for a short period of time. If you possess the ability to generate Ki, you generate an additional 2 ki on successful attacks during your surge.
Kensai <Specific Weapon> Mastery II
Cost: 1 AP Prereqs: Level 12 Fighter, Fighter Kensai II, Fighter <Specific Weapon> Specialization I, Kensai <Specific Weapon> Mastery I, Greater Weapon Specialization: <appropriate weapon type>
Benefit (One handed, ranged, or thrown weapons): You gain an additional +1 bonus to hit and damage, and +2 to confirm criticals and critical damage (before multipliers) when using a <weapon>.
Benefit (Two handed weapons): You gain an additional +1 bonus to hit, +2 to damage and to confirm criticals and +4 to critical damage (before multipliers), as well as improved glancing blows that have an increased chance of applying magical weapon effects when using a <weapon>.
Fighter Kensai III
Cost: 2 AP Prereqs: Level 18 Fighter, Fighter Kensai II, Fighter Attack Boost III, Fighter Critical Accuracy III, any Superior Weapon Focus.
Benefit: Your focus and training are complete, granting an additional +1 bonus to Bluff, Concentration, Diplomacy, and Intimidate skills, Combat Feat DC's, saves against magic, and number of Action Boosts per day. If you possess a Ki bar, you gain 1 additional Ki on criticals and when meditating.
Kensai <Specific Weapon> Mastery III
Cost: 1 AP Prereqs: Level 18 Fighter, Fighter Kensai III, Fighter <Specific Weapon> Specialization II, Kensai <Specific Weapon> Mastery II, Superior Weapon Focus: <appropriate weapon type>
Benefit: You gain +1 critical threat range with your signature weapon.
Capstone: Weapon Alacrity
See it on forums here
Fighters are the most versatile of our martial classes, and in Module Nine we've given them ways to express themselves as the master of a single weapon style through the Kensai, or a defensive bulwark that protects the party as a Stalwart Defender. Their capstone is tied to the thought that while a paladin has their faith and a ranger is tied to the wild, mastery of weapons is what fighters strive for.
Fighter Weapon Alacrity
Prereqs: Fighter level 20
Cost: 2 Action Points
Your mastery with weapons is such that you are able to attack faster than normal. Grants a 10% Competence bonus to chance to double strike with melee weapons and a 10% Competence bonus to attack speed wit













