Class:Fighter

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Class: Fighter

The fighter is the ultimate fighting machine, able to wield all but those most exotic of weapons and armor. Their prowess in combat is unmatched and their wide selection of feats enables them to train in many fighting styles; the classic "sword and shield" style, the crushing assault of great axes or a style relying on finesse and a pair of fine swords.

  • Primary role in a party is the front-line combatant, also well-suited to solo play
  • Gains combat feats faster than any other class
  • Proficient with all simple and martial weapons
  • Can wear all armor and shields, including tower shields
  • Cannot inherently cast spells or use wands


Recommended Attributes: Strength, Constitution

Wherever there is conflict, there are fighters; armed and armored men and women trained in combat, to serve as mercenaries, soldiers, guardians or adventurers. Some are kind, some are cruel, but all are brave and bold warriors. The fighter studies his opponents' weaknesses, develops powerful maneuvers and holds back the encroaching hordes with skill and courage.
Hit Die:D10
1 +1 2 0 0
2 +2 3 0 0
3 +3 3 1 1
4 +4 4 1 1
5 +5 4 1 1
6 +6 / +1 5 2 2
7 +7 / +2 5 2 2
8 +8 / +3 6 2 2
9 +9 / +4 6 3 3
10 +10 / +5 7 3 3
11 +11 / +6 / +1 7 3 3
12 +12 / +7 / +2 8 4 4
13 +13 / +8 / +3 8 4 4
14 +14 / +9 / +4 9 4 4
15 +15 / +10 / +5 9 5 5
16 +16 / +11 / +6 / +1 10 5 5

IntimidateAllows you to intimidate certain NPCs and to draw the attention of monsters. You get a bonus when intimidating creatures smaller than you and a penalty when intimidating creatures that are larger than you.
JumpAllows you to jump higher.
RepairAllows you to restore disabled warforged characters to 1 hit point. Also grants additional hit points while resting in a dungeon. Only affects warforged characters.
SwimAllows you to swim faster and for a longer period of time underwater.

1
1AttackYour basic attack. When activated, you will continue attacking until your target is defeated.
1Defensive FightingWhile using Defensive Fighting mode, you trade attack bonus for a small AC bonus. Casting a spell ends this mode.
1Heavy Armor ProficiencyYou are proficient with heavy armor, and do not suffer armor penalties to your attack rolls when wearing heavy armor.
1Heroic DurabilityIncreases your maximum hit points by 20.
1Light Armor ProficiencyYou are proficient with light armor, and do not suffer armor penalties to your attack rolls when wearing light armor.
1Martial Weapon ProficiencyYou do not suffer an attack penalty for martial weapons.
1Medium Armor ProficiencyYou are proficient with medium armor, and do not suffer armor penalties to your attack rolls when wearing medium armor.
1Shield Proficiency (General)You are proficient with bucklers, small, and large shields.
1Simple Weapon ProficiencyYou do not suffer an attack penalty for simple weapons.
1SneakUses your Move Silently and Hide in Shadows skills to stealth through dungeons.
1SunderUsing this attack, you may reduce the target's Armor Class by 4 for a short time. Some creatures may be immune to the sunder effect. A successful Fortitude save negates this effect. (DC 10 + Str mod)
1Tower Shield ProficiencyYou are proficient with tower shields.
1TripUsing this attack, you may trip the target, rendering it prone. Some creatures may be immune to this effect. A successful Balance check negates this effect. (DC 10 + Str mod)

Fighters may select one additional combat feat at levels 1, 2, 4, 6, 8, 10, 12, 14, and 16 from the list below.
CleaveActivate this ability to attack one or more enemies in an arc in front of you.
Combat ExpertiseWhile using Combat Expertise mode, you trade up to 5 of your attack bonus for the same amount of extra AC. Casting a spell ends this mode.
DodgeGrants you a +1 bonus to your Armor Class that stacks with all other bonuses to AC. This will appear as a feat bonus on your character sheet.
Great CleaveActivate this ability to attack one or more enemies in a wide arc in front of you.
Greater Two Handed FightingAllows you to make additional glancing blow attacks when wielding a two-handed weapon and moving, and late in your chain of attacks.
Greater Two Weapon FightingIncreases the number of attacks when fighting with two weapons.
Greater Weapon Focus: Bludgeoning WeaponsProvides a +1 bonus to attack rolls when using a bludgeoning weapon. This bonus stacks with the Weapon Focus feat.
Greater Weapon Focus: Piercing WeaponsProvides a +1 bonus to attack rolls when using a piercing weapon. This bonus stacks with the Weapon Focus feat.
Greater Weapon Focus: Ranged WeaponsProvides a +1 bonus to attack rolls when using a ranged weapon. This bonus stacks with the Weapon Focus feat.
Greater Weapon Focus: Slashing WeaponsProvides a +1 bonus to attack rolls when using a slashing weapon. This bonus stacks with the Weapon Focus feat.