Spell:Summon Monster II

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Spell: Summon Monster II
Summons a fiendish scorpion to fight for you for a brief time. Casting this spell locks out casting any other Summon Monster spell for 2 minutes.
School:Conjuration
Components:Material
Somatic
Verbal
Usable Metamagic:
Bard 2
Material Component:
Cleric 2
Material Component:
Sorcerer 2
Material Component:
Wizard 2
Material Component:
Inscription Component:


 
This page was last modified 14:58, 6 March 2008.