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Spell:Cure Moderate Wounds

From DDO Compendium

Cure Moderate Wounds
Cooldown: 3 seconds
Spell Point Cost:
Target: Friend, Self, Undead Foe
Level:
    2 (Bard, Cleric, Favored Soul)
    3 (Paladin, Ranger)
Components: Somatic, Verbal
School: Conjuration
Spell Resistance: No
Positive energy is channeled to heal moderate wounds of your target or damage undead for 6 to 16 hit points plus an additional 1 for every caster level up to caster level 10. Undead who make a successful Will save reduce the damage by half.\n\nD&D Dice: Heals 2d6+4 hp plus 1 point per caster level (max 10).

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