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Spell:Cure Light Wounds

From DDO Compendium

Cure Light Wounds
Cooldown: 2 seconds
Spell Point Cost:
Target: Friend, Self, Undead Foe
Level:
    1 (Bard, Cleric, Paladin, Favored Soul)
    2 (Ranger)
Components: Somatic, Verbal
School: Conjuration
Spell Resistance: No
Positive energy is channeled to heal light wounds of your target or damage undead for 3 to 8 hit points plus an additional 1 for every caster level up to caster level 5. Undead who make a successful Will save reduce the damage by half.\n\nD&D Dice: Heals 1d6+2 hp plus an additional 1 per caster level (max 5).

Cure Light Wounds Spell Point Cost: 10

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