Spell:Charm Person

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Spell: Charm Person
Charms an enemy humanoid, which will fight as a trusted friend and ally. Charmed humanoids get an additional save every 3d6+12 seconds. A successful Will save negates this effect. Humanoids include kobolds, goblinoids, player races except for warforged, troglodytes, and more.
School:Enchantment
Components:Somatic
Verbal
Usable Metamagic:
Bard 1
Sorcerer 1
Wizard 1
Inscription Component:


 
This page was last modified 14:57, 6 March 2008.