Spell:Charm Monster II

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Spell: Charm Monster II
An enemy monster is charmed and will fight as a trusted friend and ally. Charmed monsters get additional saves every 3d6+12 seconds. A successful Will save negates this effect.
School:Enchantment
Components:Verbal
Usable Metamagic:
Bard 6


 
This page was last modified 14:57, 6 March 2008.