Race:Warforged
From DDO Compendium

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Race: Warforged
Favored Class: Fighter- +2 Constitution, -2 Wisdom, -2 Charisma: Warforged are resilient and powerful, but their difficulty in relating to other creatures makes them seem aloof or even hostile.
- Immune to poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion: As living constructs, warforged have a natural immunity to the sickened condition.
- Stabilized by Repair skill, Repair Damage Spells regenerate, Positive energy healing spells (such as Cure spells) half as effective: Damage dealt to a warforged can be healed by Repair Damage spells and warforged are stabilized by the Repair skill, however, Cure and Heal spells and potions only provide half their normal effect.
- +2 armor bonus and 5% chance arcane spell failure: The Composite Plating used to build a warforged takes the place of armor or robes and interferes slightly with spell casting.
- Light Fortification: There is a 25% chance that when a critical hit or sneak attack is scored, it is negated and damage is rolled normally.
Warforged are constructs built to fight in the Last War and the humanoid races of Eberron regard warforged as unpleasant reminders of the brutality of that war. As they strive to be a part of society, warforged struggle to find ways to relate to the other races that created them. Adventuring is one way that warforged can fit into the world, at least as well as any adventurer ever does. In the wilds of Xen'drik, the ancient continent of secrets, few people care whether you were born or made, as long as you can help keep your companions alive. A fairly large number of warforged choose an adventuring life to escape from the confines of a society that they didn't create and at the same time engage in some meaningful activity. Originally intended as nothing more than mindless war machines, the warforged acquired sentience due to the arcane experiments intended to improve these weapons of destruction. Through these experiments, the warforged moved away from being true constructs and became alive. The basic and most plentiful warforged are just slightly larger than humans. Larger varieties of warforged-like constructs can also be encountered, as these remnants of the Last War still exist.
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| 2 |  | Warforged Brute Fighting I |
| Activate this ability to cause your melee attacks to generate 10% more hate, making enemies more likely to attack you. |
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| 2 |  | Warforged Inscribed Armor I |
| Removes Arcane spell failure from base Warforged Composite Plating. Reduces arcane spell failure chance of the warforged's Mithral Body Feat to 10% and the Adamantine Body Feat to 30%. |
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| 2 |  | Warforged Tactics I |
| Grants a +1 bonus on the DC of your combat feats, making it harder for enemies to resist your combat maneuvers such as Trip and Stunning Blow. |
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| 4 |  | Steel Companion |
| You have a loyal steel defender as a pet, and can summon it once per rest to aid you for five minutes. |
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| 4 |  | Warforged Combat Training II |
| Grants an additional +1 bonus to your Balance skill, bringing the total increase to 2. |
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| 4 |  | Warforged Mechanics II |
| Grants an additional +1 bonus to your Repair skill, bringing the total increase to 2. |
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| 4 |  | Warforged Power Attack I |
| Your Power Attack feat does 1 additional point of bonus damage but also has an additional -1 to your attack bonus. |
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| 6 |  | Warforged Brute Fighting II |
| Activate this ability to cause your melee attacks to generate 15% more hate, making enemies more likely to attack you. |
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| 6 |  | Warforged Construct Thinking II |
| Grants an additional +1 bonus to saves against Will-based Enchantments, bringing the total increase to 2. |
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| 6 |  | Warforged Damage Reduction II |
| You gain an additional point of damage reduction, improving your existing damage reduction by 1/adamantine. |
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| 6 |  | Warforged Hardiness II |
| Grants an additional +1 bonus to Fortitude saves, bringing the total increase to 2. |
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| 6 |  | Warforged Inscribed Armor II |
| Removes Arcane spell failure from base Warforged Composite Plating. Reduces arcane spell failure chance of the warforged's Mithral Body Feat to 5% and the Adamantine Body Feat to 25%. |
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| 6 |  | Warforged Tactics II |
| Grants an additional +1 bonus on the DC of your combat feats, bringing the total increase to 2. |
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| 10 |  | Warforged Brute Fighting III |
| Activate this ability to cause your melee attacks to generate 20% more hate, making enemies more likely to attack you. |
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| 10 |  | Warforged Inscribed Armor III |
| Removes Arcane spell failure from base Warforged Composite Plating and Mithral Body. Reduces arcane spell failure chance of the warforged's Adamantine Body Feat to 20%. |
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| 10 |  | Warforged Tactics III |
| Grants an additional +1 bonus on the DC of your combat feats, bringing the total increase to 3. |
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| 14 |  | Warforged Brute Fighting IV |
| Activate this ability to cause your melee attacks to generate 25% more hate, making enemies more likely to attack you. |
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| 14 |  | Warforged Power Attack III |
| Your Power Attack feat does 3 additional points of bonus damage but also has an additional -3 to your attack bonus. |
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