Class:Rogue

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Class: Rogue

The rogue possesses the unique ability to sense and disarm traps, making her invaluable to any party of adventurers. Her light armor, extensive skill set and dexterity enables her to dodge traps, tumble past opponents and jump over obstacles with ease.

  • Works best when traveling with competent warriors, too fragile for solo play
  • The only class that can disarm traps and pick locks without the use of spells
  • Excellent at spotting and avoiding danger
  • Typically wears light armor and wields light or ranged weapons
  • Rogues possess the greatest assortment of class skills and the most points with which to purchase them
  • Proficient with all simple and martial weapons
  • Can wear light armor and shields, except tower shields
  • Rogues have the ability to deal extra damage when ambushing or flanking a foe
  • The rogue's stealth and trap-finding ability make her an amazing scout
  • No alignment restriction


Recommended Attributes: Dexterity, Intelligence, Charisma

The only thing rogues have in common with one another is that they're all different. Some are stealthy thieves. Others are silver-tongued tricksters. Still others are scouts, infiltrators, spies, diplomats, or thugs. What they do share is versatility, adaptability, and resourcefulness. In general, rogues are skilled at getting what others don't want them to get: entrance into a locked treasure vault, safe passage past a deadly trap, secret battle plans, or the trust of a guard.
Hit Die:D6
1 +0 0 2 0
2 +1 0 3 0
3 +2 1 3 1
4 +3 1 4 1
5 +3 1 4 1
6 +4 2 5 2
7 +5 2 5 2
8 +6 / +1 2 6 2
9 +6 / +1 3 6 3
10 +7 / +2 3 7 3
11 +8 / +3 3 7 3
12 +9 / +4 4 8 4
13 +9 / +4 4 8 4
14 +10 / +5 4 9 4
15 +11 / +6 / +1 5 9 5
16 +12 / +7 / +2 5 10 5

BalanceAllows you to recover your balance when knocked down.
BluffAllows you to bluff certain NPCs, or make monsters vulnerable to a sneak attack.
DiplomacyAllows you to negotiate more effectively with certain NPCs and to encourage monsters to find targets other than yourself.
Disable DeviceAllows you to attempt to disarm traps.
HaggleAllows you to negotiate better prices with vendors.
HideAllows you to sneak past monsters, avoiding their sight.
IntimidateAllows you to intimidate certain NPCs and to draw the attention of monsters. You get a bonus when intimidating creatures smaller than you and a penalty when intimidating creatures that are larger than you.
JumpAllows you to jump higher.
ListenAllows you to hear enemies that are trying to move silently as well as subtle noises which others may not hear.
Move SilentlyAllows you to sneak past monsters, avoiding their hearing.
Open LockAllows you to attempt to open locked doors, chests, and other objects.
RepairAllows you to restore disabled warforged characters to 1 hit point. Also grants additional hit points while resting in a dungeon. Only affects warforged characters.
SearchAllows you to find hidden doors, traps, and objects when activated.
SpotAllows you to notice hidden doors, traps, and objects nearby, and to spot enemies that are trying to hide. A passive skill.
SwimAllows you to swim faster and for a longer period of time underwater.
TumbleAllows you to tumble and roll away from attacking enemies.
Use Magic DeviceAllows you the ability to use magic devices and wear magic items which you normally wouldn't be able to use.

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1AttackYour basic attack. When activated, you will continue attacking until your target is defeated.
1Defensive FightingWhile using Defensive Fighting mode, you trade attack bonus for a small AC bonus. Casting a spell ends this mode.
1Heroic DurabilityIncreases your maximum hit points by 20.
1Light Armor ProficiencyYou are proficient with light armor, and do not suffer armor penalties to your attack rolls when wearing light armor.
1Martial Weapon ProficiencyYou do not suffer an attack penalty for martial weapons.
1Simple Weapon ProficiencyYou do not suffer an attack penalty for simple weapons.
1SneakUses your Move Silently and Hide in Shadows skills to stealth through dungeons.
1Sneak AttackAllows you to deal additional damage when a monster is unaware of your presence or targeting another character.
1SunderUsing this attack, you may reduce the target's Armor Class by 4 for a short time. Some creatures may be immune to the sunder effect. A successful Fortitude save negates this effect. (DC 10 + Str mod)
1TrapfindingA rogue can detect and disable difficult traps.
1TripUsing this attack, you may trip the target, rendering it prone. Some creatures may be immune to this effect. A successful Balance check negates this effect. (DC 10 + Str mod)

Rogues may select one additional feat at levels 10, 13, and 16 from the list below.
Crippling StrikeA rogue with this ability can sneak attack opponents with such precision that his or her blows weaken and hamper them. An opponent damaged by a sneak attack also takes 2 points of Strength damage.
Defensive RollWhen at low health, occasionally rogues can narrowly escape brushes with death.
Improved EvasionWhen you fail a Reflex save to avoid damage, you suffer only half damage.
Skill MasteryA rogue with this ability gains +1 to all skills. This ability may be taken multiple times.
Slippery MindA rogue's ability to wriggle free from magical effects that would otherwise control or compel them. You gain a second saving throw versus enchantments.

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1Rogue Balance I
Grants a +1 bonus to your Balance skill.
AP Cost: 1
1Rogue Bluff I
Grants a +1 bonus to your Bluff skill.
AP Cost: 1
1Rogue Damage Boost I
Activate this ability to receive a +2 bonus to weapon damage for 20 seconds.
AP Cost: 1
1Rogue Disable Device I
Grants a +1 bonus to your Disable Device skill.
AP Cost: 1
1Rogue Faster Sneaking I
While sneaking, you can move 10% faster than the base sneak speed.
AP Cost: 1
1Rogue Haste Boost I
Activate this ability to receive a 15% boost to attack speed for 20 seconds.
AP Cost: 1
1Rogue Hide I
Grants a +1 bonus to your Hide skill.
AP Cost: 1
1Rogue Improved Trap Sense I
Grants an extra +2 bonus to saves against traps.
AP Cost: 1
1Rogue Move Silently I
Grants a +1 bonus to your Move Silently skill.
AP Cost: 1
1Rogue Open Lock I
Grants a +1 bonus to your Open Lock skill.
AP Cost: 1
1Rogue Search I
Grants a +1 bonus to your Search skill.
AP Cost: 1
1Rogue Skill Boost I
Activate this ability to receive a +2 bonus to skills for 20 seconds.
AP Cost: 1
1Rogue Sneak Attack Training I
You gain +3 to your sneak attack damage.
AP Cost: 1
1Rogue Spot I
Grants a +1 bonus to your Spot skill.
AP Cost: 1
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