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Class:Rogue
From DDO Compendium

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Class: Rogue
The rogue possesses the unique ability to sense and disarm traps, making her invaluable to any party of adventurers. Her light armor, extensive skill set and dexterity enables her to dodge traps, tumble past opponents and jump over obstacles with ease. - Works best when traveling with competent warriors, too fragile for solo play
- The only class that can disarm traps and pick locks without the use of spells
- Excellent at spotting and avoiding danger
- Typically wears light armor and wields light or ranged weapons
- Rogues possess the greatest assortment of class skills and the most points with which to purchase them
- Proficient with all simple and martial weapons
- Can wear light armor and shields, except tower shields
- Rogues have the ability to deal extra damage when ambushing or flanking a foe
- The rogue's stealth and trap-finding ability make her an amazing scout
- No alignment restriction
Recommended Attributes: Dexterity, Intelligence, Charisma
The only thing rogues have in common with one another is that they're all different. Some are stealthy thieves. Others are silver-tongued tricksters. Still others are scouts, infiltrators, spies, diplomats, or thugs. What they do share is versatility, adaptability, and resourcefulness. In general, rogues are skilled at getting what others don't want them to get: entrance into a locked treasure vault, safe passage past a deadly trap, secret battle plans, or the trust of a guard.
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 | Balance | Allows you to recover your balance when knocked down. |
 | Bluff | Allows you to bluff certain NPCs, or make monsters vulnerable to a sneak attack. |
 | Diplomacy | Allows you to negotiate more effectively with certain NPCs and to encourage monsters to find targets other than yourself. |
 | Disable Device | Allows you to attempt to disarm traps. |
 | Haggle | Allows you to negotiate better prices with vendors. |
 | Hide | Allows you to sneak past monsters, avoiding their sight. |
 | Intimidate | Allows you to intimidate certain NPCs and to draw the attention of monsters. You get a bonus when intimidating creatures smaller than you and a penalty when intimidating creatures that are larger than you. |
 | Jump | Allows you to jump higher. |
 | Listen | Allows you to hear enemies that are trying to move silently as well as subtle noises which others may not hear. |
 | Move Silently | Allows you to sneak past monsters, avoiding their hearing. |
 | Open Lock | Allows you to attempt to open locked doors, chests, and other objects. |
 | Repair | Allows you to restore disabled warforged characters to 1 hit point. Also grants additional hit points while resting in a dungeon. Only affects warforged characters. |
 | Search | Allows you to find hidden doors, traps, and objects when activated. |
 | Spot | Allows you to notice hidden doors, traps, and objects nearby, and to spot enemies that are trying to hide. A passive skill. |
 | Swim | Allows you to swim faster and for a longer period of time underwater. |
 | Tumble | Allows you to tumble and roll away from attacking enemies. |
 | Use Magic Device | Allows you the ability to use magic devices and wear magic items which you normally wouldn't be able to use. |
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