| Fighters may select one additional combat feat at levels 1, 2, 4, 6, 8, 10, 12, 14, and 16 from the list below. |
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 | Cleave | Activate this ability to attack one or more enemies in an arc in front of you. |
 | Combat Expertise | While using Combat Expertise mode, you trade up to 5 of your attack bonus for the same amount of extra AC. Casting a spell ends this mode. |
 | Dodge | Grants you a +1 bonus to your Armor Class that stacks with all other bonuses to AC. This will appear as a feat bonus on your character sheet. |
 | Great Cleave | Activate this ability to attack one or more enemies in a wide arc in front of you. |
 | Greater Two Handed Fighting | Allows you to make additional glancing blow attacks when wielding a two-handed weapon and moving, and late in your chain of attacks. |
 | Greater Two Weapon Fighting | Increases the number of attacks when fighting with two weapons. |
 | Greater Weapon Focus: Bludgeoning Weapons | Provides a +1 bonus to attack rolls when using a bludgeoning weapon. This bonus stacks with the Weapon Focus feat. |
 | Greater Weapon Focus: Piercing Weapons | Provides a +1 bonus to attack rolls when using a piercing weapon. This bonus stacks with the Weapon Focus feat. |
 | Greater Weapon Focus: Ranged Weapons | Provides a +1 bonus to attack rolls when using a ranged weapon. This bonus stacks with the Weapon Focus feat. |
 | Greater Weapon Focus: Slashing Weapons | Provides a +1 bonus to attack rolls when using a slashing weapon. This bonus stacks with the Weapon Focus feat. |
 | Greater Weapon Focus: Thrown Weapons | Provides a +1 bonus to attack rolls when using a thrown weapon. This bonus stacks with the Weapon Focus feat. |
 | Greater Weapon Specialization: Bludgeoning Weapons | Provides a +2 bonus to damage rolls when using a bludgeoning weapon. This bonus stacks with the Weapon Specialization feat. |
 | Greater Weapon Specialization: Piercing Weapons | Provides a +2 bonus to damage rolls when using a piercing weapon. This bonus stacks with the Weapon Specialization feat. |
 | Greater Weapon Specialization: Ranged Weapons | Provides a +2 bonus to damage rolls when using a ranged weapon. This bonus stacks with the Weapon Specialization feat. |
 | Greater Weapon Specialization: Slashing Weapons | Provides a +2 bonus to damage rolls when using a slashing weapon. This bonus stacks with the Weapon Specialization feat. |
 | Greater Weapon Specialization: Thrown Weapons | Provides a +2 bonus to damage rolls when using a thrown weapon. This bonus stacks with the Weapon Specialization feat. |
 | Hamstring | Using this attack, you may reduce the target's movement rate by half for a short time. Some creatures may be immune to the hamstring effect. |
 | Improved Critical: Bludgeoning Weapons | Doubles the base critical hit threat range of any bludgeoning weapon you use. This feat does not stack with item effects that double threat range like keen and impact. |
 | Improved Critical: Piercing Weapons | Doubles the base critical hit threat range of any piercing weapon you use. This feat does not stack with item effects that double threat range like keen and impact. |
 | Improved Critical: Ranged Weapons | Doubles the base critical hit threat range of any ranged weapon you use. This feat does not stack with item effects that double threat range like keen and impact. |
 | Improved Critical: Slashing Weapons | Doubles the base critical hit threat range of any slashing weapon you use. This feat does not stack with item effects that double threat range like keen and impact. |
 | Improved Critical: Thrown Weapons | Doubles the base critical hit threat range of any thrown weapon you use. This feat does not stack with item effects that double threat range like keen and impact. |
 | Improved Feint | A melee attack which also Bluffs enemies, enabling sneak attacks for a short period of time. |
 | Improved Precise Shot | Your missile attacks may pass through friends and foes to strike your target. Foes between you and your target might be hit. |
 | Improved Shield Bash | You keep your shield bonus while bashing with a shield. |
 | Improved Shield Mastery | Increases the amount of damage you can absorb when defending with a shield. |
 | Improved Sunder | Using this attack, you may reduce the target's Armor Class by 5 for a longer time. Some creatures may be immune to the sunder effect. A successful Fortitude save negates this effect. (DC 14 + Str mod) |
 | Improved Trip | Using this attack, you may trip the target, rendering it prone for a longer time. Some creatures may be immune to this effect. A successful Balance check negates this effect. (DC 14 + Str mod) |
 | Improved Two Handed Fighting | Increases the attack bonus and damage of glancing blow attacks when wielding a two-handed weapon. |
 | Improved Two Weapon Fighting | Increases the number of attacks when fighting with two weapons. |
 | Manyshot | By activating this ability, you can shoot multiple arrows simultaneously for a time. With a Base Attack Bonus of 10 and under you can shoot two arrows, from 11 to 15 you can shoot 3, and at 16 and up you can shoot 4 at once. |
 | Mobility | Adds a +4 bonus to Armor Class while tumbling. |
 | Oversized Two Weapon Fighting | When wielding a one handed weapon in your off-hand, you take penalties for fighting with two weapons as if you were wielding a light weapon in your off-hand. |
 | Point Blank Shot | You gain +1 bonus on ranged attacks and damage within 30 feet. |
 | Power Attack | While using Power Attack mode, you trade up to 5 of your attack bonus for that much extra damage on melee attacks. While using a two-handed weapon, you gain double the bonus to damage. |
 | Power Critical | Provides a +4 bonus to confirm critical hits. |
 | Precise Shot | Your missile attacks may pass through other characters and monsters to strike their target. |
 | Precision | While using Precision mode, you trade half of your damage for a +4 bonus to your attack rolls. |
 | Quick Draw | You can change armors faster, have less of a combat delay when changing weapons, and can draw and fire throwing weapons more rapidly. |
 | Rapid Reload | You reload a crossbow faster than normal. |
 | Rapid Shot | You can fire ranged attacks faster and reload faster when using a ranged weapon. |
 | Resilience | While using Resilience mode, you trade attack bonus and half of your damage for a bonus to saves. Casting a spell ends this mode. |
 | Sap | Using this attack, you may render the target briefly senseless, though it will become active if damaged again. Some creatures may be immune to the sap effect. |
 | Shield Mastery | Increases the amount of damage you can absorb when defending with a shield. |
 | Shot on the Run | You suffer no penalty to your attack roll when moving and shooting. |
 | Slicing Blow | Using this feat, your melee attacks will deal their initial damage plus 1d4 additional damage 2 seconds later as the target bleeds. The target suffers an additional round of bleeding for every 3 character levels, up to a max of 6 at level 15. Some creatures may be immune to the bleeding effect. |
 | Spring Attack | You suffer no penalty to your attack roll when moving and attacking. |
 | Stunning Blow | Using this attack, you may stun the target for a few seconds. Some creatures may be immune to the stun effect. A successful Fortitude save negates this effect. (DC 10 + Str mod) |
 | Superior Weapon Focus: Bludgeoning Weapons | Provides a +1 bonus to attack rolls when using a bludgeoning weapon. This bonus stacks with the Weapon Focus and Greater Weapon Focus feats. |
 | Superior Weapon Focus: Piercing Weapons | Provides a +1 bonus to attack rolls when using a piercing weapon. This bonus stacks with the Weapon Focus and Greater Weapon Focus feats. |
 | Superior Weapon Focus: Ranged Weapons | Provides a +1 bonus to attack rolls when using a ranged weapon. This bonus stacks with the Weapon Focus and Greater Weapon Focus feats. |
 | Superior Weapon Focus: Slashing Weapons | Provides a +1 bonus to attack rolls when using a slashing weapon. This bonus stacks with the Weapon Focus and Greater Weapon Focus feats. |
 | Superior Weapon Focus: Thrown Weapons | Provides a +1 bonus to attack rolls when using a thrown weapon. This bonus stacks with the Weapon Focus and Greater Weapon Focus feats. |
 | Two Handed Fighting | Increases the attack bonus and damage of glancing blow attacks when wielding a two-handed weapon. |
 | Two Weapon Blocking | Increases the amount of damage you can block when defending with two weapons. |
 | Two Weapon Defense | Grants you a +1 bonus to your AC when you wield two weapons. |
 | Two Weapon Fighting | Reduces the penalty for fighting with two weapons. |
 | Weapon Finesse | You use your Dexterity bonus instead of Strength bonus to determine bonus to attack with certain weapons. |
 | Weapon Focus: Bludgeoning Weapons | Provides a +1 bonus to attack rolls when using a bludgeoning weapon. |
 | Weapon Focus: Piercing Weapons | Provides a +1 bonus to attack rolls when using a piercing weapon. |
 | Weapon Focus: Ranged Weapons | Provides a +1 bonus to attack rolls when using a ranged weapon. |
 | Weapon Focus: Slashing Weapons | Provides a +1 bonus to attack rolls when using a slashing weapon. |
 | Weapon Focus: Thrown Weapons | Provides a +1 bonus to attack rolls when using a thrown weapon. |
 | Weapon Specialization: Bludgeoning Weapons | Provides a +2 bonus to damage rolls when using a bludgeoning weapon. |
 | Weapon Specialization: Piercing Weapons | Provides a +2 bonus to damage rolls when using a piercing weapon. |
 | Weapon Specialization: Ranged Weapons | Provides a +2 bonus to damage rolls when using a ranged weapon. |
 | Weapon Specialization: Slashing Weapons | Provides a +2 bonus to damage rolls when using a slashing weapon. |
 | Weapon Specialization: Thrown Weapons | Provides a +2 bonus to damage rolls when using a thrown weapon. |
 | Whirlwind Attack | Activate this ability to attack all enemies in a 360 degree arc around you. |
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