Class:Barbarian
From DDO Compendium

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Class: Barbarian
The barbarian is a fearsome combatant, able to move quickly and take on multiple foes at once. His ability to rage gives him temporary bonuses to strength and constitution and his wide selection of skills and abilities is rivaled only by the ranger, rogue and bard classes. - Well-suited for solo play or as a front-line combatant when in a party
- Higher base movement speed than any other class
- Proficient with all simple and martial weapons
- Can wear medium armor or lighter and shields, except tower shields
- Cannot inherently cast spells or use wands
- Cannot be of lawful alignment
Recommended Attributes: Strength, ConstitutionFrom the Shadow Marches to the Eldeen Reaches come brave, even reckless warriors. Civilized people call them barbarians or berserkers and suspect them of mayhem, impiety, and atrocities. These barbarians, however, have proven their mettle and their value to those who would be their allies. To enemies who underestimated them, they have proved their cunning and resourcefulness.
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| 1 |  | Attack | Your basic attack. When activated, you will continue attacking until your target is defeated. |
| 1 |  | Defensive Fighting | While using Defensive Fighting mode, you trade attack bonus for a small AC bonus. Casting a spell ends this mode. |
| 1 |  | Dismiss Rage | Activate this barbarian ability to prematurely end your rage. |
| 1 |  | Fast Movement | A barbarian can run 10% faster than normal. |
| 1 |  | Heroic Durability | Increases your maximum hit points by 20. |
| 1 |  | Light Armor Proficiency | You are proficient with light armor, and do not suffer armor penalties to your attack rolls when wearing light armor. |
| 1 |  | Martial Weapon Proficiency | You do not suffer an attack penalty for martial weapons. |
| 1 |  | Medium Armor Proficiency | You are proficient with medium armor, and do not suffer armor penalties to your attack rolls when wearing medium armor. |
| 1 |  | Rage | Activate this barbarian ability to enter a bloodthirsty frenzy, granting you a +4 bonus to Strength and Constitution, a +2 Morale bonus to Will saves, and a -2 penalty to AC. When the rage ends, however, you will lose the hit points granted to you by increased Constitution and become fatigued. |
| 1 |  | Shield Proficiency (General) | You are proficient with bucklers, small, and large shields. |
| 1 |  | Simple Weapon Proficiency | You do not suffer an attack penalty for simple weapons. |
| 1 |  | Sneak | Uses your Move Silently and Hide in Shadows skills to stealth through dungeons. |
| 1 |  | Sunder | Using this attack, you may reduce the target's Armor Class by 4 for a short time. Some creatures may be immune to the sunder effect. A successful Fortitude save negates this effect. (DC 10 + Str mod) |
| 1 |  | Trip | Using this attack, you may trip the target, rendering it prone. Some creatures may be immune to this effect. A successful Balance check negates this effect. (DC 10 + Str mod) |
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| 2 |  | Damage Reduction | A barbarian can resist physical damage, shrugging off a 1 point of damage from each physical attack. This increases by 1 point at 5th level and every three barbarian levels thereafter. |
| 2 |  | Uncanny Dodge | Activate this barbarian ability to gain a temporary +4 Dodge bonus to your AC and a +4 bonus to your Reflex saves. |
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| 3 |  | Trap Sense | Barbarians receive a +1 bonus to saves against traps. This bonus increases by +1 every three barbarian levels thereafter. |
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| 5 |  | Improved Uncanny Dodge | Activate this barbarian ability to gain a temporary +6 Dodge bonus to your AC and a +6 bonus to your Reflex saves. In addition, monsters attacking you from behind don't receive a flanking bonus. |
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| 6 |  | Trap Sense | Barbarians receive a +1 bonus to saves against traps. This bonus increases by +1 every three barbarian levels thereafter. |
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| 9 |  | Trap Sense | Barbarians receive a +1 bonus to saves against traps. This bonus increases by +1 every three barbarian levels thereafter. |
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| 11 |  | Greater Rage | A barbarian's rage grows stronger after reaching 11th level, granting a +6 bonus to Strength and Constitution and a +3 morale bonus to Will saves. The penalty to AC remains at -2. |
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| 12 |  | Trap Sense | Barbarians receive a +1 bonus to saves against traps. This bonus increases by +1 every three barbarian levels thereafter. |
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| 14 |  | Indomitable Will | While in a rage, the barbarian receives a +4 bonus to Will saves against enchantment spells. This bonus stacks with all modifiers. |
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| 15 |  | Trap Sense | Barbarians receive a +1 bonus to saves against traps. This bonus increases by +1 every three barbarian levels thereafter. |
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